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SUPE

Supersonic

Games & Interactive
Open roles
2
Founded
2020
Employees
51-200
Offices
4

About Supersonic

Supersonic is a mobile game publisher and first-party developer focused on casual and hybrid-casual games for iOS and Android. Founded by ironSource in February 2020, the studio combines publishing support with technology for user acquisition, ad mediation, monetization, testing and live operations.

The company works with independent developers as well as internal teams, providing an end-to-end publishing platform that evaluates prototypes, supports game design and economy tuning, and helps teams develop marketable concepts. Its services span creative production, playable and video advertising, programmatic user acquisition, hybrid monetization using in-app purchases and advertising, and ongoing performance optimization.

Publishing and game operations

Supersonic's operating model is built around data-informed iteration. Its capabilities include:

  • Marketability testing and automated testing funnels for early game concepts
  • A/B testing, KPI optimization and game-economy design
  • Ad mediation, app bidding and hybrid monetization implementation
  • LiveOps support using remote configuration, algorithmic content delivery and retention improvements
  • Performance profiling and procedural level-generation tools

The studio initially became known for hyper-casual releases, then expanded into hybrid-casual and casual games with deeper progression systems and in-app-purchase economies. Its publishing catalogue includes titles such as Bridge Race, Going Balls, Join Clash, Build A Queen, Tall Man Run, Sort It 3D, Stacky Dash, Hide 'N Seek!, Emoji Puzzle! and Basket Battle.

Company history

Supersonic was created under ironSource and entered the Unity ecosystem when ironSource merged with Unity Software in 2022. In August 2026, Tripledot Studios acquired the business from Unity. Supersonic continues to operate as an active standalone publishing unit under its established brand and management.

As of late 2026, the company reported a catalogue of more than 150 published mobile titles, with over 6.6 billion cumulative downloads and more than 190 million monthly active users.

More about Supersonic

Leadership and early growth

Supersonic was led at launch by General Manager Igor Bereslavsky alongside Nadav Ashkenazy. During its first year, the studio released more than 20 games and grew from a boutique startup into a multi-office team.

Platform evolution

While operating within Unity, Supersonic built internal engineering infrastructure around Unity Editor tools, automated SDKs and data-driven LiveOps. The studio's shift from primarily ad-funded hyper-casual games toward hybrid-casual and casual publishing added in-app-purchase economies and more advanced progression mechanics.

Notable credits

17 credits
  • Bridge Race
  • Going Balls
  • Join Clash
  • Build A Queen
  • Tall Man Run
  • Sort It 3D
  • Stacky Dash
  • Hide 'N Seek!
  • Bazooka Boy
  • Family Life
  • Design Family Life
  • Emoji Puzzle!
  • Basket Battle
  • Unravel Master
  • Coloring Match
  • Move People
  • Pen It! Zen Master

Offices

Current and former locations of Supersonic

5 locations
  • Tel Aviv-Yafo office

    Headquarters
    121 Derech Menachem Begin (Menachem Begin Rd.), Tel Aviv-Yafo, 6701203, IsraelTel Aviv-Yafo, Tel Aviv District, Israel

    Global headquarters.

  • Beijing office

    Chaoyang, Gongrentiyuchang N Rd, No.2, Beijing, ChinaBeijing, China

    APAC Regional Office.

  • Warsaw office

    Grzybowska 60, Warsaw, PolandWarsaw, Masovian Voivodeship, Poland

    European Regional Office and operational and engineering hub.

  • Kyiv office

    6-Z, Vatslava Havela Boulevard, Kyiv, 03142, UkraineKyiv, Kyiv city, Ukraine

    Engineering & Publishing Branch.

  • Minsk office

    Former office
    Minsk, Minsk Region, Belarus

    Historical / closed facility.

Open roles

Find your next role at Supersonic

2 jobs