Super Evil Megacorp
- Open roles
- 0
- Founded
- 2012
- Employees
- 51-200
- Offices
- 1
About Super Evil Megacorp
Super Evil Megacorp is an independent game developer, technology provider and publisher founded in 2012. Its work spans multiplayer competition and cooperative action across mobile devices, PCs and consoles. The studio develops and operates its own games, publishes across multiple platforms, and develops and licenses proprietary engine technology.
Founded in Northern California, the company set out to bring console-quality graphics, responsive touchscreen controls and deep multiplayer experiences to mobile gaming. Its proprietary EVIL Engine underpins its cross-platform development approach and helped establish the studio through games designed around shared play.
Games and platform expansion
The studio became widely known through Vainglory, its 2014 multiplayer online battle arena game. Showcased during Apple's iPhone 6 keynote, the game attracted more than 45 million players and became an early participant in mobile esports. It transitioned to a community-run edition in April 2020.
Catalyst Black, released in 2022, extended the studio's multiplayer work into team battleground shooting, with large-scale encounters and drop-in, drop-out matchmaking on mobile devices.
The company subsequently expanded its work with established entertainment properties. Developed with Paramount and Nickelodeon, Teenage Mutant Ninja Turtles: Splintered Fate launched on Apple Arcade in May 2023. The cooperative roguelike later reached Nintendo Switch, Windows PC, PlayStation, Xbox and Nintendo Switch 2. It surpassed one million copies sold by April 2026 and received additional playable-character content through its expansions.
In partnership with Netflix Games, the studio developed Blood Line: A Rebel Moon Game, released in July 2025. The four-player online cooperative action RPG takes place in Zack Snyder's science-fiction universe.
Distributed development
Super Evil Megacorp permanently adopted an all-remote operating model in 2020. Its distributed team works across 11 countries and 10 time zones, supporting game development, platform engineering and live-service operations. The studio remains privately held and backed by venture capital investors.
More about Super Evil Megacorp
Founders and leadership
- The founders were Bo Daly, Stephan Sherman, Tommy Krul and Qingshuo "Q" Wang. Kristian Segerstrale joined shortly afterward.
- Ian Fielding became Chief Executive Officer in January 2025, following his role as studio head. Segerstrale transitioned to Executive Chairman. Co-founders Krul and Wang continue to oversee technical and design direction.
Technology and working practices
- The EVIL Engine was originally called E.V.I.L., short for Extreme Visuals Integration Layer.
- The company published its internal remote-working guidelines as The Remote Handbook of Evil to support global collaboration.
- Its UK subsidiary supports core engineering on the EVIL Engine and hosts regular regional team convenings within the distributed operating model.
Recognition
- Vainglory received an Apple Design Award. The report attributes the award to the game and does not specify its award year.
Notable credits
4 creditsOffices
Where Super Evil Megacorp is based
- San Mateo, California, United States
San Mateo office
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