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Super Bit Machine

Games & Interactive
Open roles
0
Founded
2015
Employees
1-10
Offices
1

About Super Bit Machine

Super Bit Machine was a game development studio founded in 2015 in Santa Monica, California. Its work focused on competitive multiplayer games for mobile and desktop platforms, combining game production with proprietary networking technology. The studio sought to make fast-paced competitive play accessible across devices while creating games that audiences could readily follow.

Its flagship release, Armajet, was a 2.5D jetpack arena shooter built around real-time multiplayer combat. The game entered closed beta in August 2016 and officially launched on October 8, 2019, for PC through Steam, iOS and Android. Cross-platform play was central to its design, connecting mobile and desktop players within the same competitive ecosystem. Super Bit Machine developed and published the game, followed by ARMAJET: High Stakes, a competitive tournament edition for mobile devices released in 2021.

The studio's technical capabilities centered on low-latency networking, synchronization and cross-platform infrastructure. Alongside game development, its work encompassed multiplayer engine engineering, server architecture and proprietary netcode designed to support responsive action across different devices and network conditions. These capabilities formed an important part of its appeal to an acquirer seeking to expand into real-time multiplayer gaming.

Infinite Assets, Inc., trading as InfiniteWorld, acquired Super Bit Machine in August 2022. The acquisition was intended to bring the studio's multiplayer technology and game production capabilities into InfiniteWorld's Web3 and metaverse infrastructure business.

Following the acquisition, the studio's operations wound down. Armajet's multiplayer servers went offline in late 2023, and the core development team disbanded. By November 2026, the former company website displayed a parked page.

More about Super Bit Machine

Founders and historical leadership

  • Nicola Geretti co-founded the studio and served as CEO. His background included an Unreal Tournament world championship and technology architecture at Buffalo Studios.
  • Co-founder Alexander Krivicich was identified as executive chairman/president. He previously co-founded Buffalo Studios and worked in art and design at EA Mobile/EA Social. At the 2022 acquisition, he was appointed InfiniteWorld's Chief Strategy Officer to direct its gaming division. These are historical roles, not confirmation of current appointments.

Networking approach

The proprietary Neon platform built on UDP-based networking protocols, with synchronization and lag compensation supporting gameplay at 60–120 frames per second across mobile and desktop devices.

Recognition and collaborations

Armajet received Apple's Game of the Day recognition in the United States and internationally; this recognition applied to the game. The studio also worked with Razer on hardware showcases.

Financing

The report records approximately $6.9 million in funding from investors including Initial Capital, Javelin Venture Partners, Ludlow Ventures, Ridge Ventures and Razer's zVentures.

Notable credits

3 credits
  • Armajet (2019)
  • ARMAJET: High Stakes (2021)
  • Neon Multiplayer Engine / Netcode Platform

Offices

Where Super Bit Machine is based

1 location
  • Santa Monica office

    Santa Monica, California, United States

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