Studio237
- Open roles
- 0
- Founded
- 2019
- Employees
- 1-10
- Offices
- 1
About Studio237
Studio237 was an independent game development and digital production studio founded in 2019 by 3D artist and creative director Joseph Caddell in San Bernardino, California. Its work combined original entertainment development with visual production services for external clients, spanning video games, feature films, broadcast graphics and live events.
The studio described itself as an indie AAA game developer, pursuing original game and animated intellectual properties alongside commissioned production. Its capabilities included photorealistic environment art, concept modeling, 3D asset creation and real-time cinematic content. It also offered game art production and co-development, short-form animation, commercial visual effects assets and enterprise visualization.
Production work
Studio237 collaborated with experiential production and visual effects agencies on projects that applied its real-time graphics capabilities across different formats. For Tesla’s Cyber Rodeo showcase, it partnered with The Experiential Group and Mighty & True to produce event visuals. Its work with The Famous Group included mixed-reality graphics for the NFL Draft broadcast.
For the 2022 feature film Black Adam, the studio worked with Digital Domain on environment artwork, including the Throne Cave sequence. These assignments connected its environment and asset production capabilities with larger agency and film production pipelines.
Alongside client projects, Studio237 developed original concept material for internal intellectual properties, including Montague. This reflected the studio’s combined interest in creating its own entertainment properties and providing specialist visual production support to other teams.
The studio subsequently ceased commercial operations. By November 2026, its historical website domain was inactive and industry directories listed the business as permanently closed.
More about Studio237
Founder background
Joseph Caddell began his professional computer graphics career in 2012 after graduating from The Art Institute, initially producing reconstructive animations for forensic and legal litigation. In 2015, he joined Pixel Spill as lead artist on Outreach. That project received early incubation backing from Execution Labs and later publishing funding from Good Shepherd Entertainment, but was ultimately cancelled. These experiences preceded Studio237's founding.
Production pipeline
The studio combined Unreal Engine with the offline renderers Redshift and Arnold, supporting both real-time and offline production workflows.
Local development aims
Caddell described the studio's San Bernardino base as part of an effort to build the local digital media economy and establish community learning sponsorships for emerging Inland Empire artists and developers. The report establishes this intention without documenting specific completed programmes.
Notable credits
4 creditsOffices
Where Studio237 is based
- San Bernardino, California, United States
San Bernardino office
Open roles
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