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Studio High Ground

Games & Interactive

Tech Maximalist — Focused by Design

Open roles
0
Founded
2023
Employees
1-10
Offices
1

About Studio High Ground

Studio High Ground is an independent video game developer founded in 2023 in Quito, Ecuador. It develops premium single-player games for PC and current-generation consoles, with a focus on atmospheric dark fantasy, narrative choices, and AA production.

Its development capabilities span game design, narrative drafting, world-building, 3D modeling, technical animation, and art direction. The studio combines stealth and environmental puzzle design with consequence-based storytelling. Its technical specialties include character animation systems, modular gameplay architectures, and controller-first interface design.

Debut project

Amy's Escape, currently in development, is a 3D dark-stealth choice adventure and psychological thriller. Its premise follows a girl trapped in a hotel where no one can die, discovering that there are things worse than death.

The game features 26 unique characters, cel-shaded graphics, environmental puzzles, and branching narrative outcomes. Both player actions and inactions influence character survival, making decisions and their consequences central to the experience. The supplied project materials identify Undertale and Little Nightmares as stylistic influences.

Through this debut, the studio brings together its interests in dark fantasy, interactive clarity, and character-driven storytelling. Its work centers on proprietary game development, combining creative and technical disciplines within a focused independent production team.

More about Studio High Ground

Leadership and contributors

  • Fernando Holguin is Founder and Creative Technical Director. The report describes him as a creative technologist and Webby Award–winning software engineer; that recognition concerns Holguin personally.
  • Alex (Alexander) serves as Producer, Lead Game Designer, and Scripter, while Andrea serves as Art Director.
  • Named specialized contributors include Juan Granda in 3D modeling, María del Rosario in copywriting, and Hugo Diaz in UI design and marketing.

Design approach

The studio describes its design philosophy as the Three Axes of Interaction: where the player is, where the player needs to go, and what the player can do. These axes encompass emotional and narrative grounding, readable destinations, and clear interactive actions.

Production model

Recruitment materials specify salaried, in-office technical and animation roles in Quito, with compensation reflecting the local market. The core team is supplemented by specialized contributors and contracted voice talent.

Notable credits

1 credit
  • Amy's Escape (in development)

Offices

Where Studio High Ground is based

1 location
  • Quito office

    Headquarters
    Gaspar de Villarroel y Cochapata, Edificio Alcázar, Quito, Pichincha 170501, EcuadorQuito, Pichincha, Ecuador

    Primary studio headquarters and central creative and technical hub, with leadership, design, and animation teams working on-site.

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