Stingbot Games
- Open roles
- 0
- Founded
- 2017
- Employees
- 1-10
- Offices
- 1
About Stingbot Games
Stingbot Games is a self-funded independent game developer and publisher based in California’s San Francisco Bay Area. Founded circa 2017, the studio creates premium indie games that combine retro visual sensibilities with contemporary gameplay and technical performance.
Its work spans action-adventure platformers, dark-fantasy action roguelites, time-survival ARPGs, and psychological retro horror. The studio develops for PC and console platforms, with experience bringing games to Steam, Nintendo Switch, PlayStation, and Xbox.
Games and development
The studio made its commercial debut with The Forbidden Arts, a Unity-built action-adventure platformer that launched across PC and consoles in 2019. It later released Keeper’s Toll, a dark-fantasy time-survival ARPG that began in Early Access in 2023 and reached full release in 2024.
Stingbot Games also undertakes publishing and engineering work beyond its internally developed titles. In 2025, it ported and published Alpherior Games’ Genome Guardian for Nintendo Switch.
Current development includes Victor’s Video Vault, a psychological retro-horror game set in a shifting 1995 VHS rental store. Its debut demo launched in August 2026, with a full release targeted for 2027.
Capabilities
- Full-cycle game design and development
- 3D environment art and modular set dressing
- Action-roguelite and time-survival game design
- Low-poly, PSX-inspired environment creation and pixel-art texturing
- Unity-based console porting and optimisation
- Multi-platform publishing for PC and console storefronts
The company works with a small internal core team and a flexible network of freelance artists, designers, and specialist production partners. This model supports project-specific scaling while retaining independent creative control over its games.
More about Stingbot Games
Leadership and production approach
- Sterling Selover is Stingbot Games’ founder, owner, and president. He leads programming, technical architecture, and creative direction while coordinating a global network of freelance artists, animators, designers, and specialist outsourcing partners.
- The studio describes its visual-production approach as handcrafted rather than AI-generated, using traditional digital tools including Blender and Aseprite. Its decentralised production model is designed to keep the core team lean while scaling specialist support for individual milestones.
Earlier project history
Leshy was an unreleased first-person roguelike adventure concept set in a 3D pixel world drawing on Slavic mythology. Development was placed on hold while the studio prioritised its current projects.
Notable credits
6 creditsOffices
Where Stingbot Games is based
- San Francisco, California, United States
San Francisco office
HeadquartersSan Francisco Bay Area operating base and studio headquarters.
Open roles
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