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Steel Monkeys

Games & Interactive
Open roles
0
Founded
1998
Employees
N/A
Offices
2

About Steel Monkeys

Steel Monkeys was an independent video game developer founded in Glasgow, Scotland, in 1998. Its work spanned arcade racing, vehicular combat, licensed entertainment, action games and mobile titles. Across its history, the studio developed original games and handled platform adaptations, combining game design and programming with engine engineering and 3D graphics production.

Its early releases included Bob the Builder: Can We Fix It?, Master Rallye and Corvette, alongside the Nintendo GameCube port of Rocky. These projects reflected a business that worked across PC and console platforms, with racing and vehicle simulation forming a recurring part of its output. The studio also provided platform porting and 3D art outsourcing.

Development history

In 2002, Steel Monkeys established an art and development division in Minsk, Belarus, initially supporting graphical production. Financial difficulties subsequently led to the liquidation of the original Scottish operation in July 2004. Production continued in Minsk, which became the company's principal development base under a Belarusian operating entity incorporated in 2005.

During the following years, the studio pursued 2 Days to Vegas, an ambitious open-world, third-person action game set across the United States. The project attracted attention for its engine and physics work but remained unreleased and was ultimately canceled. The supplied history connects its difficulties securing publisher support with the financial climate following the 2008 global crisis.

Steel Monkeys later concentrated on standalone PC and mobile releases. Its subsequent output included the vehicular combat game Post Apocalyptic Mayhem, the combat title I, Gladiator and the mobile strategy game I, Viking. This period extended the studio's work into mobile platforms while retaining its background in real-time 3D development.

The Belarusian operating entity was liquidated and removed from the state register in summer 2024, bringing the studio's operating history to an end.

More about Steel Monkeys

Founders and leadership

  • The founders were Derek, Andrew and Gordon McLennan, together with Timofey Dvoskin.
  • Dvoskin subsequently led the Minsk operation. He left the studio in 2019 to join Saber Interactive; his historical leadership does not establish a continuing role after that departure.

Technology and operating context

  • The studio used a proprietary engine for its ambitious open-world development work and was an early adopter of AGEIA PhysX and Animazoo inertial motion capture.
  • The Belarusian operating company was formerly a resident of the Belarus Hi-Tech Park.

Scottish operation

The July 2004 liquidation followed severe financial strain associated with publisher Rage Software's collapse. The report records debts exceeding £500,000 and 30 redundancies in Glasgow.

Notable credits

10 credits
  • Bob the Builder: Can We Fix It?
  • Master Rallye
  • Rocky — Nintendo GameCube port
  • Corvette
  • Ultimate Baja Madness
  • Spy Hunter: Nowhere to Run — PC port
  • Post Apocalyptic Mayhem
  • I, Gladiator
  • I, Viking
  • 2 Days to Vegas — canceled, unreleased

Offices

Current and former locations of Steel Monkeys

3 locations
  • Minsk office

    Minsk, Minsk Region, Belarus
  • London office

    London, England, United Kingdom
  • Glasgow office

    Former office
    Glasgow, Scotland, United Kingdom

    Opened 1998 · Closed 2004

    Original Scottish development studio, which entered liquidation in July 2004. A precise studio street address is not established.

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