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Squeeze Studio Animation

Animation
Open roles
9
Founded
2011
Employees
201-500
Offices
2

About Squeeze Studio Animation

Squeeze Studio Animation is a Québec-based full-service 3D animation studio creating character-driven work for feature films, episodic television, game cinematics, commercials and location-based entertainment. Founded in 2011, the studio combines stylized and hyper-realistic character performance with technical production capabilities spanning modeling, rigging, layout, lighting, shading, rendering and compositing.

Its animation practice covers keyframe performance, visual development and previsualization, alongside game trailers, cutscenes and scripted in-game animation. Squeeze also operates MOOV, its motion-capture division, which provides full-performance capture, optical tracking, retargeting and data cleanup for film and game pipelines.

Production capabilities

  • High-end 3D character animation for film, television and interactive projects
  • Motion capture and performance-capture workflows
  • Real-time animation pipeline and tool development, including Unreal Engine integration
  • Maya, Houdini Solaris and Pixar USD-based production workflows
  • Original IP development, storytelling and co-production

The studio developed its own original property, Cracké, a comedic 3D animated series about an overprotective ostrich father. The property later expanded with Cracké Family Scramble and a mobile-game franchise. Its reported credits also include work on Marvel Studios' What If...?, Transformers: Rise of the Beasts, Troll: The Tale of a Tail, Assassin's Creed Freedom Cry, Batman: Arkham Origins and Gotham Knights.

Squeeze joined the Cinesite Group in July 2022, when Cinesite acquired a majority stake. The studio has retained its individual brand, creative leadership and Québec production presence while contributing animation, real-time and motion-capture capabilities within the wider group. It remains active in feature animation, episodic series and AAA game-cinematic production.

More about Squeeze Studio Animation

Leadership and milestones

François Houde joined Squeeze in 2014 as an executive partner and CFO, later becoming CEO. Patrick Beaulieu is identified as Creative Director; Denis Doré and Beaulieu founded the studio in 2011.

Technology and recognition

Squeeze launched its MOOV motion-capture division in 2017 to provide optical motion capture, performance capture and cleanup pipelines. In 2021, the studio received an Epic MegaGrant to build real-time animation tools integrating Maya, Houdini Solaris and Unreal Engine. It was also recognized on the Report on Business ranking of Canada's Top Growing Companies.

Notable credits

13 credits
  • Cracké
  • Cracké Family Scramble
  • Marvel Studios' What If...?
  • Transformers: Rise of the Beasts
  • Treasure Trekkers
  • Troll: The Tale of a Tail
  • Clash Royale: The Last Goblina
  • Clash Royale: Heroes
  • Assassin's Creed Freedom Cry
  • Marvel Avengers: Battle for Earth
  • Batman: Arkham Origins
  • Gotham Knights
  • Rabbids Invasion

Offices

Where Squeeze Studio Animation is based

2 locations
  • Québec City office

    Headquarters
    520 Boulevard Charest Est, Suite 340, Québec, QC G1K 3J3, CanadaQuébec City, Quebec, Canada
    About this office

    Executive headquarters and primary production studio, supporting 3D character animation, original IP development, visual development and administration.

  • Montreal office

    250 Rue Saint-Antoine Ouest, Suite 500, Montréal, QC H2Y 0A3, CanadaMontreal, Quebec, Canada
    About this office

    Animation and motion-capture studio with keyframe animation, rigging and pipeline teams, systems administration and the MOOV motion-capture volume.

Open roles

Find your next role at Squeeze Studio Animation

9 jobs