Spunge Games
- Open roles
- 0
- Founded
- 2014
- Employees
- 11-50
- Offices
- 1
About Spunge Games
Spunge Games is an independent Australian game developer and publisher based in Brisbane, Queensland. Established in 2014 as a spin-out from Liquid Animation, the studio combines an animation production background with mobile and real-time game development. Its work centres on original characters, physical comedy and accessible arcade gameplay, with a portfolio spanning mobile, virtual reality, mixed reality and PC.
The studio became known for Faily Brakes, which debuted in 2016 and developed into a series built around crashes, ragdoll physics and humorous action. Follow-ups include Faily Skater, Faily Rider, Faily Tumbler, Faily Rocketman and Faily Brakes 2. These games apply the studio's character animation and physics-based design to driving, skating, motorcycling and other arcade scenarios. Its wider mobile catalogue includes the prehistoric runner Cartoon Survivor and kart racer Rev Heads Rally.
Beyond mobile
Spunge Games has expanded its production into immersive entertainment and desktop platforms. Dead Second is a time-bending arcade cover shooter for Meta Quest, while Eggy uses mixed reality for a virtual dragon companion experience. Its PC work includes Cartoon Survivor on Steam and Phil Faily vs. The Rev Heads on the Epic Games Store. The portfolio also includes the retro-inspired cooperative platformer Super Free Play.
Development and publishing
The studio develops and commercially publishes original intellectual property while also undertaking co-development and external production partnerships. Its capabilities cover the production process from concept art and character design through 3D modelling, rigging, animation, engineering and optimisation. Unity supports its cross-platform real-time production work.
Alongside complete games, Spunge Games offers digital production services and interactive XR experiences. Its combination of visual development, character production and game engineering supports both internally developed projects and collaborative productions. The business serves mobile app stores, immersive gaming marketplaces and PC storefronts, extending its original characters and game concepts across several forms of interactive entertainment.
More about Spunge Games
Leadership
The research identifies Steve Viner, Liquid Group CEO, and Mark Fludder, Co-CEO and Studio Director, as co-leading the studio. Its animation heritage traces to Steve and Geoff Viner, who founded Liquid Animation in 1999.
Working model
The studio's careers material describes a hybrid working setup. The report also describes a core production team that scales through external contractor networks.
Production collaborations and support
- The studio's expansion into immersive projects has received support from Screen Queensland and platform partnerships.
- Its collaboration with animator Matt Danner brings animation expertise to cooperative platform-game production. Danner is identified as an Emmy Award winner; that recognition belongs to him.
- External production relationships include Kwalee, Azur Games and PICO, alongside work with Gamisodes on an interactive animated game experience.
Notable credits
17 creditsOffices
Where Spunge Games is based
- Level 1, 324 Wickham Street, Fortitude Valley, Queensland 4006, AustraliaBrisbane, Queensland, Australia
Brisbane Studio Headquarters
HeadquartersPrimary physical office and production studio in Fortitude Valley, an inner-city suburb of Brisbane.
Open roles
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