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Splash Damage

Games & Interactive
Open roles
0
Founded
2001
Employees
201-500
Offices
1

About Splash Damage

Splash Damage is a British game developer based in Bromley, Greater London, specializing in multiplayer first-person shooters, AAA action games and online experiences for PC and consoles. Its work spans original games, co-development partnerships, platform adaptation and ongoing live-service support. The studio combines multiplayer systems engineering with level and environment design, technical art, animation pipelines and platform optimization.

Founded in 2001, the company grew from an online modding collective responsible for Q3F, a modification for Quake III Arena. Early partnerships with id Software and Activision led to Wolfenstein: Enemy Territory, multiplayer work on Doom 3, and Enemy Territory: Quake Wars. These projects established the multiplayer focus that continued through original releases including Brink and Dirty Bomb. Its wider development history also includes mobile titles and tactical games, reflecting work beyond its core shooter specialization.

A long-running relationship with Microsoft and The Coalition expanded its co-development work across the Gears franchise. Splash Damage contributed multiplayer development to Gears of War: Ultimate Edition, Gears of War 4 and Gears 5, and co-developed Gears Tactics. It also worked with 343 Industries to bring Halo: The Master Chief Collection to PC. These collaborations combine game production with online architecture, porting and platform-specific engineering.

The company passed through Leyou and Tencent ownership before a management buyout backed by Emona Capital in September 2025. Following the acquisition of Gamepires in February 2026, Splash Damage became part of the expanded Splash Damage Group. Its earlier investment in Bulkhead ended with that developer’s divestment in late 2025; development of Transformers: Reactivate had ceased in January that year.

As of November 2026, the studio’s reported work includes co-development and live support for SCUM, an original science-fiction intellectual property using Unreal Engine 5, and Project Astrid, developed in collaboration with content creators Shroud and Sacriel. Its capabilities cover full-cycle production, external studio collaboration, seasonal content and post-launch balancing.

More about Splash Damage

Founders and leadership

Splash Damage was founded by Paul Wedgwood, Richard Jolly and Arnout van Meer. Wedgwood stepped down as CEO in late 2018 and was succeeded by Jolly. The report identifies Richard Jolly as Splash Damage CEO and Ben Hopkinson as Splash Damage Group CEO following the group's February 2026 expansion.

Working arrangements and facilities

The company describes a hybrid working model. Its production facilities include motion/streaming spaces and dedicated playtesting facilities.

Historical supporting businesses

Warchest was established as a publishing arm, while Fireteam was formed to provide online backend and infrastructure services. These were distinct supporting entities rather than alternative names for Splash Damage.

Notable credits

16 credits
  • Wolfenstein: Enemy Territory (2003)
  • Doom 3 — multiplayer maps (2004)
  • Enemy Territory: Quake Wars (2007)
  • Brink (2011)
  • RAD Soldiers (2012)
  • Batman: Arkham Origins — Invisible Predator Online multiplayer (2013)
  • Dirty Bomb (2015)
  • Tempo (2015)
  • Gears of War: Ultimate Edition — multiplayer (2015)
  • Gears of War 4 — multiplayer (2016)
  • Gears 5 — multiplayer modes and Escape Tile Builder (2019)
  • Halo: The Master Chief Collection — PC porting and multiplayer adaptation (2019–2020)
  • Gears Tactics — co-developer (2020)
  • Outcasters (2020)
  • SCUM — co-development and live-service support (2026)
  • Project Astrid — in development

Offices

Where Splash Damage is based

1 location
  • Bromley office

    Headquarters
    Royal Court, 81 Tweedy Road, Bromley, BR1 1RG, United KingdomBromley, England, United Kingdom

    Overall company headquarters and physical production studio, with motion/streaming spaces and playtesting facilities.

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