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Sparkling Society

Games & Interactive
Open roles
0
Founded
2013
Employees
11-50
Offices
1

About Sparkling Society

Sparkling Society is a Dutch mobile game developer and publisher based in Delft, Netherlands. Founded in 2013 by Edwin Morren and Mark Peeters, the studio specializes in casual, free-to-play simulation games, particularly city building, zoo management and tycoon experiences. Its business developed from an independent mobile project conceived in an attic, with the original City Island providing its commercial breakthrough in 2013.

Games and production

The studio develops and publishes its own games, taking projects from concept and prototyping through production, release and ongoing operation. Its capabilities include game design, Unity development, 2D and 3D art, visual styling and animation optimized for mobile devices. Publishing work includes app store optimization, while continuing support encompasses live operations, in-game events and community assistance.

The City Island franchise spans six numbered installments alongside additional editions and collections. The wider catalogue includes Zoo Life, Zoo Island, Village City, Cozy Town and Roller Coaster Life: Theme Park, extending the studio’s simulation focus across animal parks, villages, towns and leisure attractions. These releases place city building and management at the centre of a broader portfolio of casual games.

Across its history, Sparkling Society has developed and published more than 25 mobile games. The supplied research reports over 200 million lifetime downloads across more than 175 countries. Its games are localized into more than 27 languages, supporting an international audience. The company’s platform coverage includes iOS and Android, as well as macOS and Windows through relevant storefronts.

Company development

BB Capital Investments acquired a majority stake in October 2018 to support international expansion and development capacity across European, American and Asian markets. Sparkling Society continues to operate autonomously as a specialized development and publishing business, combining new game production with the continuing operation of its existing catalogue.

More about Sparkling Society

Leadership and technical history

Lukas Hoenderdos was appointed CEO in April 2026 after serving as lead developer and product owner. He joined as a freelance developer in 2014, introduced Unity to the team and co-developed City Island 2.

Other reported leadership includes Matthew Groen, Product Owner and Lead Artist; Samer Aladib, Head of User Acquisition; and Deniz Kirhan, Office Manager.

Working practices

The company describes a collaborative hybrid work model, biannual hackathons and an arrangement allowing team members to devote 10% of their working hours to creative experimentation and personal development.

Industry participation

Sparkling Society is an active member of the Dutch Games Association.

Notable credits

25 credits
  • City Island
  • City Island: Winter Edition
  • City Island 2: Building Story
  • City Island 3: Building Sim
  • City Island 4: Simulation Town
  • City Island 5: Build a City
  • City Island 5: Deluxe Go Build
  • City Island 6: Building Town
  • City Island Collections
  • Zoo Life: Animal Park Game
  • Zoo Island: Wild Family Park
  • My Animal Town
  • Animal Farm Life
  • Village City: Island Simulation
  • Village City: Island Build 2
  • Village City - Town Building
  • Community Town
  • Cozy Town: Build Explore Game
  • Town City
  • Town Village: Farm Build Trade
  • Roller Coaster Life: Theme Park
  • Fantasy Island: Sim Adventure
  • Tropic Paradise Sim
  • Jurassic Dinosaur: Park Game
  • Farm Dream

Offices

Where Sparkling Society is based

1 location
  • Delft office

    Headquarters
    Drie Akersstraat 13, 2611 JR Delft, NetherlandsDelft, South Holland, Netherlands
    About this office

    Global headquarters and development studio occupying the upper two floors of a former brewery; supports game design, development, live operations and administration.

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