Skydance Interactive
- Open roles
- 0
- Founded
- 2007
- Employees
- 51-200
- Offices
- 2
About Skydance Interactive
Skydance Interactive is an American video game development studio specializing in virtual reality, physics-driven action and immersive storytelling. Its work combines first-person interaction, environmental narrative and action-adventure systems, with development spanning Meta Quest, PlayStation VR2 and PC VR. The studio creates original games and adaptations of established entertainment properties, bringing together game design, engineering, animation and sound production.
The business began in 2007 as The Workshop Entertainment, an independent developer whose production history included console development, engineering, co-development and porting. Skydance Media acquired the company in May 2016 and established Skydance Interactive as an internal development studio focused on original and IP-driven interactive entertainment. Its predecessor’s work provided a foundation in console production before the studio developed its own VR portfolio.
Games and development
The studio released the science-fiction mech shooter Archangel in 2017, followed by the multiplayer expansion Archangel: Hellfire in 2018. These projects preceded The Walking Dead: Saints & Sinners, released in January 2020, which combined survival mechanics, tactile melee combat and moral decision-making within an established fictional world.
The studio continued that series with The Walking Dead: Saints & Sinners – Chapter 2: Retribution, released across 2022 and 2023. Its December 2024 release, Skydance's Behemoth, applied its physics-based interaction approach to a dark-fantasy action adventure featuring large-scale boss encounters. Its portfolio also includes the multiplayer arena shooter PWND.
Its capabilities cover full-cycle game development, prototyping, gameplay systems, interactive world-building, cross-platform engineering and technical optimization. Production uses Unreal Engine alongside custom gameplay AI systems, with an emphasis on making physical interaction central to the player experience.
Following the wider group’s gaming realignment in 2026, Skydance Interactive operates within Paramount Games Studio alongside the separate development team Skydance New Media and the Skydance Games publishing label. The supplied research describes a development direction extending beyond VR into original console and PC properties while retaining its focus on narrative and interactive systems.
More about Skydance Interactive
Leadership and origins
- The 2026 research identifies Dan Prigg as executive vice president and Shawn Kittelsen as senior vice president in the studio's leadership context.
- The predecessor business was founded by Peter Akemann, a co-founder of Treyarch, alongside veteran developers.
Production approach
The studio calls its physical interaction design philosophy “Virtual Physicality.” In Behemoth, that approach extends tactile combat into colossus-scale encounters.
Collaboration and recognition
- The Walking Dead: Saints & Sinners was developed in partnership with Skybound Entertainment.
- The game received a Best VR/AR Game nomination at The Game Awards 2020. The research also reports more than $100 million in revenue for the title.
Notable credits
11 creditsOffices
Where Skydance Interactive is based
- 4223 Glencoe Ave, Marina del Rey, CA 90292, USAMarina del Rey, California, United States
Marina del Rey Studio
Primary physical development facility and principal production hub, retained from predecessor The Workshop Entertainment.
- 2900 Olympic Blvd, Santa Monica, CA 90404, USASanta Monica, California, United States
Santa Monica Corporate & Interactive Executive Campus
Shared parent corporate headquarters campus accommodating interactive division management, business affairs and executive oversight.
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