Singular Perception
- Open roles
- 0
- Founded
- 2016
- Employees
- 1-10
- Offices
- 1
About Singular Perception
Singular Perception is an independent Italian game development studio based in Pieve Ligure on the Italian Riviera. Established in 2016, with core game production beginning in 2017, it brings together software engineering, computer science and 3D art to create virtual reality games and interactive experiences.
The studio emphasizes immersive storytelling and emotional connections between players and game characters. Its stated creative approach includes positive, non-violent interaction and a closer relationship between cinematic scenes and playable sequences. Its production capabilities combine environments, animation, motion capture and character AI, with Unreal Engine serving as a principal development tool.
From puzzle adventures to cooperative exploration
The studio’s debut game, EPYKA, is a family-friendly VR puzzle adventure following archaeologist Scott Hudson and his canine companion, Jack, as they explore a mysterious island. The experience combines environmental exploration, physics puzzles, elemental powers and character interaction. Development began during 2017–2018, followed by release on Meta Quest in January 2025 and PlayStation VR2 in June 2025.
Its second major project, Sol Protocol, moves into science-fiction cooperative action. Designed around a three-person crew, the space roguelike assigns players the pilot, gunner and engineer stations aboard the exploration vessel Pathfinder. Automated systems called Automa support the crew. The report records a September 2026 Early Access launch on Meta Quest 3 and 3S, with SteamVR announced for October 2026.
Development capabilities
Singular Perception’s work spans game design, programming and production, alongside digital environment creation, companion behavior and cooperative gameplay systems. Its technical capabilities include real-time environmental materials, rendering optimization and spatial audio. Platform development covers Meta Quest, PlayStation VR2 and SteamVR, with hardware-specific optimization forming part of its production work. The studio remains independently operated and focused on its own VR game portfolio.
More about Singular Perception
Platform-specific implementation
EPYKA’s PlayStation VR2 edition adds advanced haptic feedback, eye-tracked dynamic foveated rendering and native 120Hz performance.
Notable credits
2 creditsOffices
Where Singular Perception is based
- Via Roma, 39, 16031 Pieve Ligure (GE), ItalyPieve Ligure, Liguria, Italy
Pieve Ligure office
HeadquartersThe company's single headquarters and development studio.
Open roles
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