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Scubalight Studios

Games & Interactive
Open roles
0
Founded
2017
Employees
11-50
Offices
2

About Scubalight Studios

Scubalight Studios is an independent game-development studio headquartered in Mendoza, Argentina. Founded in 2017 by brothers Leandro and Federico Agostino, it develops original games while providing co-development and external-production support for international projects.

The studio works across PC, console, mobile, and VR/XR development, with technical experience in Unreal Engine, UEFN, Unity 3D, real-time multiplayer systems, and physics-driven gameplay. Its production capabilities span game and level design, gameplay programming, cross-platform porting, UI/UX, narrative design, 2D and 3D art, character work, rigging, animation, visual effects, sound, music, and localization.

Original games and production work

Scubalight has increasingly focused on its own intellectual property alongside client work. Its projects include Don't Kill Rumble, a physics-based online multiplayer King of the Hill brawler built in Unreal Engine; Junior Solutions, a sci-fi 3D puzzle-adventure game; and the earlier prototype projects Grim Prix and Grim Carnivale, which informed the development of Don't Kill Rumble.

The studio’s external-production experience includes work connected with metaverse and Web3 game environments such as The Sandbox, Decentraland, Mocaverse, and REVV Racing, as well as enterprise gamification and job-simulation projects.

Industry focus

Its commercial work covers full-cycle development, co-development, multiplayer engineering, art and animation production, design and production support, audio, localization, and business-development consulting. Scubalight also works on serious games, interactive training simulations, and gamified experiences.

The studio has presented Don't Kill Rumble at events including Steam Next Fest, the Latin American Games Showcase, and Gamescom’s Indie Arena Booth. It has also participated in Argentine game-development delegations through the Madrid in Game and Buenos Aires in Game partnership.

More about Scubalight Studios

Leadership and industry activity

  • Leandro Agostino is identified as Founder and Director/CEO, and Federico Agostino as Co-founder and CEO. Fernando Ochoa Beggi is Tech Lead; Débora Agostino is Legal Counsel and HR, and is also noted as a governing-board member of Argentina’s game-developer association ADVA.
  • In late 2024, Scubalight spearheaded the formation of the Mendoza Game Hub (Clúster de Videojuegos de Mendoza), working with the Mendoza Innovation Agency and Polo TIC to formalize and strengthen the province’s game-development sector.
  • The studio’s business model historically combined external co-development and outsourcing contracts with development of original intellectual property.

Notable credits

17 credits
  • Don't Kill Rumble
  • Junior Solutions
  • Don't Kill Santa
  • Grim Prix
  • Grim Carnivale
  • Delia
  • The Sandbox
  • Decentraland
  • Mocaverse
  • REVV Racing
  • Benji Bananas
  • Space Cup
  • Hexa Quest
  • Crystal Cases
  • BioForce
  • New Vines Adventures
  • A Little Drop at the Desert

Offices

Where Scubalight Studios is based

2 locations
  • Scubalight Studios Headquarters

    Headquarters
    Olascoaga 619, Mendoza, Capital Department, Mendoza Province, ArgentinaMendoza, Mendoza Province, Argentina

    Headquarters and primary studio facility accommodating the leadership team, core engineering, and creative staff.

  • Buenos Aires office

    Buenos Aires, Argentina

    Secondary hub and industry-delegation presence associated with the Buenos Aires in Game and Madrid in Game acceleration partnership.

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