Back to all studios
SOV

School of Visual Arts

Animation & VFX Education / Training
Open roles
0
Founded
1986
Employees
1001-5000
Offices
1

About School of Visual Arts

Founded in 1986, the MFA Computer Arts Department at the School of Visual Arts (SVA) was the first MFA program in the United States to focus on computer art. Named one of the Top Ten Digital Art Schools in the World by ImagineFX magazine, the program is also highly ranked by U.S. News & World Report and the Animation Career Review.

The program emphasizes creativity and a multidisciplinary approach to producing innovative animation, motion graphics, and experimental art within a collaborative, state-of-the-art production environment. It is individually tailored to each student’s interests and taught by internationally renowned artists, industry professionals, curators, critics, and theorists.

The two-year curriculum requires 60 credits. The first year strengthens and broadens the student's knowledge and creative approach to digital art. The second year revolves around the thesis process—the completion of a body of creative work, combined with academic research and an artist’s statement. Students are exposed to cutting-edge tools including 4K video editing, 3D printing, Virtual Reality (VR/AR), Physical Computing, Creative Programming, Motion Capture, and Generative AI.

More about School of Visual Arts

Key People: Terrence Masson (Chair), Rebecca Xu (Program Coordinator), Edward Zajec (Founder).

Vision: The mission is to develop artists who challenge norms, question standards, and produce innovative work. Core values include creative experimentation, a multidisciplinary approach, personal exploration, academic integrity, and critical thinking.

Awards & Recognition: Students have won nine Student Academy Awards and have been nominated for thirteen. Additional awards include Adobe Design Achievement Awards, YouTube Award, Prix Ars Electronica, SIGGRAPH, Webby Awards, ISEA, and Leonardo Awards for Excellence. Student works have appeared at Cannes, Tribeca, Sundance, Annecy, Ottawa, and New York film festivals.

Alumni & Partners: The program has a network of over 1,000 alumni. Key partners include Apple, Nickelodeon, Buck, Hornet, Volvox Labs, Laika, HBO, Google, Pixar, and Disney.

Notable credits

5 credits
  • Animated VFX
  • Creature FX
  • Simulation & Destruction
  • Particle FX
  • Motion Graphics & VFX

Offices

Where School of Visual Arts is based

1 location
  • New York office

    New York, United States

Open roles

Find your next role at School of Visual Arts

No open roles right now

Check back for new opportunities at School of Visual Arts.

Visit studio website