RYZIN Art
- Open roles
- 0
- Founded
- 2016
- Employees
- 11-50
- Offices
- 2
About RYZIN Art
RYZIN Art is an artist-owned external development studio specializing in hard-surface 3D art for video games and entertainment. Founded in June 2016, the studio creates weapons, vehicles, props and environment assets for console, PC and mobile productions. Its work combines detailed modeling with realistic materials and the technical preparation needed to deliver game-ready assets.
The studio's capabilities span concept artwork, high-poly and low-poly modeling, PBR texturing, asset optimization and integration. Its weapon work places particular emphasis on first-person presentation, mechanical realism, assembly tolerances, authentic surface wear and material depth. Vehicle design and environmental props extend the same focus on detailed hard-surface production across different asset types.
Production partnerships
RYZIN Art works with development teams as an external art production partner. Its services extend beyond individual assets to pipeline management, consulting, team management and art direction. Rendering and marketing content creation are also part of its offering, supporting presentation alongside production asset delivery. This combination allows the studio to contribute at several stages, from early visual development through finished assets and their integration into a project's pipeline.
The studio has maintained multi-year asset partnerships across the Call of Duty franchise, working with Activision studios including Infinity Ward, Treyarch, Sledgehammer Games and Raven Software. Its portfolio also includes collaborations with Insomniac Games on Marvel's Spider-Man, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart. Other reported projects include Riot Games' Valorant, Respawn Entertainment's Apex Legends, Sony London Studio's VR title Blood & Truth and Bethesda Game Studios' Starfield.
Beginning as a solo practice, RYZIN Art developed into a specialist production team and later adopted a remote-first operating model. Based in Southern California and supported by an international roster of senior artists, it serves AAA developers and independent studios. Its market coverage also includes interactive media, virtual reality, film and technology demonstrations.
More about RYZIN Art
Leadership
- Alan Van Ryzin is the founder, owner and Creative Director.
- Benjamin Behr is Production Director.
- Taylor Kirkham is Associate Art Director.
Founder background
Van Ryzin is a self-taught 3D artist whose experience includes more than two decades in production and over 40 shipped commercial game credits. These are his individual career credits.
Milestones
By its fifth anniversary in 2021, the studio reported having delivered assets for more than 30 titles for 25 international publishers and development teams. It marked its tenth anniversary in June 2026.
Notable credits
31 creditsOffices
Current and former locations of RYZIN Art
- Ventura, California, United States
Ventura office
HeadquartersAbout this office
Primary office and administrative headquarters of the remote-first studio. The saved approximate Los Angeles regional marker reconciles to this Southern California base.
- Los Angeles, California, United States
Los Angeles office
- 2625 Townsgate Rd, Westlake Village, CA 91361Westlake Village, California, United States
Westlake Village office
Former officeAbout this office
Former custom-built headquarters used during the studio's first five years, before its transition to a remote-first model with a primary office in Ventura.
Open roles
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