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Rushdown Studios

Games & Interactive
Open roles
2
Founded
2021
Employees
11-50
Offices
1

About Rushdown Studios

Rushdown Studios is an independent game co-development and engineering studio focused on the technical demands of multiplayer, live-service, and cross-platform games. Founded in 2021, it works with AAA and premier independent developers on systems that help games launch, scale, and operate over time.

The studio’s work spans the backend and player-facing layers of game development. Its engineers support multiplayer networking, matchmaking, account and inventory systems, cross-progression, storefronts, communications features, telemetry, and game-client integration. Rushdown also provides cloud and DevOps services, including scalable infrastructure, infrastructure-as-code, security and cost optimization, incident response, and automated build and release pipelines.

Technical co-development

Rushdown’s capabilities include:

  • Cloud microservices and scalable backend architecture
  • Live operations, observability, anti-cheat, and online platform services
  • CI/CD, multi-platform packaging, and build engineering
  • Custom APIs, SDKs, and engine integration
  • Technical UI/UX design and implementation for Unreal Engine and proprietary engines
  • Gameplay systems, AI workflows, and developer tooling

The team works across Nintendo Switch, PlayStation, Xbox, and PC, with experience in console certification requirements and technical compliance. Its UI/UX practice combines design mockups and prototyping with production implementation, including modern Unreal Engine UI frameworks.

Game credits

Rushdown has contributed engineering, online-services, backend, and infrastructure support to projects including King of Meat, Project Astrid, Omega Strikers, Spellcraft, League of Legends, Among Us, and Last Epoch. The company’s founders also brought prior experience from work on the PlayStation launch and online-service scalability of PUBG: Battlegrounds before establishing Rushdown.

With a team of engineers, technical artists, and live-service specialists, Rushdown operates as a technical partner for teams building complex connected games and ongoing player services.

More about Rushdown Studios

Leadership and studio history

  • Kirk Becker (CEO), Andy Polidore (COO), and Richard Hall (CTO) founded Rushdown Studios in 2021.
  • Before forming Rushdown, the three founders worked together at MadGlory and later served as senior engineers at PUBG Corporation. MadGlory was acquired by PUBG Corporation in 2018; Rushdown is an independent company rather than a successor or subsidiary of either organization.

Operating approach

Rushdown describes its internal culture principles as the Rushdown Protocols: “Carry Each Other,” “Embrace the Chaos,” “Come to Play,” “One Team, One Dream,” and “Own It, Do It.”

The studio is also an official Unreal Engine Service Partner. Its UI/UX art and engineering practice uses modern Unreal frameworks, including UMG Viewmodel architecture, to build dynamic front-end interfaces.

Notable credits

8 credits
  • King of Meat
  • Project Astrid
  • Omega Strikers
  • Spellcraft
  • PUBG: Battlegrounds
  • League of Legends
  • Among Us
  • Last Epoch

Offices

Where Rushdown Studios is based

1 location
  • Saratoga Springs office

    Headquarters
    19 Railroad Pl, Suite 204, Saratoga Springs, NY 12866, United StatesSaratoga Springs, New York, United States

    Opened 2024

    Direct company headquarters and collaborative studio hub; opened for hybrid work in Q2 2024.

Open roles

Find your next role at Rushdown Studios

2 jobs