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Ruckus Games

Games & Interactive
Open roles
0
Founded
2021
Employees
11-50
Offices
2

About Ruckus Games

Ruckus Games is an independent American video game developer founded in 2021 by veteran creators with experience at studios including Gearbox Software, Bethesda Softworks, Riot Games, Blizzard Entertainment, and Epic Games. The Texas-based team develops original PC and console games with a remote-first, distributed working model.

The studio focuses on session-based cooperative multiplayer experiences that combine third-person action with role-playing progression, crafting, environmental storytelling, and emergent systems. Its development capabilities span conception and prototyping through gameplay engineering, level design, UI/UX, audio, visual effects, live-service design, and closed-alpha playtesting. Ruckus Games also develops in-engine tools, procedural-generation systems, and custom Unreal Engine shaders to support its projects.

Debut project

Its first announced title, The Holdouts, is a stylized four-player cooperative shooter and town-defense RPG in active development and early playtesting. Players defend suburban neighborhoods from unusual extra-dimensional threats, using improvised weapons assembled from household appliances, power tools, lawn equipment, and musical instruments. The project combines shooter combat with light RPG progression, crafting, fortification, and eccentric humor.

Independent backing

Ruckus Games remains an autonomous developer backed by venture investors rather than a parent company. The studio raised a $5.5 million seed round in September 2022, led by Transcend Fund, to support its initial playable prototype. In November 2024, it completed a $19 million Series A led by Krafton, with participation from Hypergryph, Bitkraft Ventures, Transcend Fund, 1Up Ventures, Devsisters Ventures, and MK Venture Capital. Krafton gained board representation while the studio retained creative independence.

The company’s work is aimed at players looking for cooperative action games built around shared, repeatable sessions and evolving gameplay systems.

More about Ruckus Games

Leadership and working approach

  • Paul Sage leads the studio as Chief Executive Officer and Game Director. The founding team also includes Carl Shedd, Scott Kester, Jesse McIntyre, Keith Schuler, Kevin Penrod, and Christofer Strasz in world, art, technology, design, character-art, and gameplay/UX leadership roles.
  • The studio describes its operating philosophy as developer-first, with creative team ownership and a stated sustainable schedule of a 32-hour minimum and 50-hour maximum work week. It prioritizes immediate, moment-to-moment fun over unnecessary complexity.

Notable credits

1 credit
  • The Holdouts

Offices

Where Ruckus Games is based

2 locations
  • Frisco office

    Headquarters
    Frisco, Texas, United States

    Studio operational base and executive headquarters in the Dallas–Fort Worth metroplex.

  • Plano office

    PO Box# 251007, 3905 Hedgcoxe Rd., Plano, TX 75025, United StatesPlano, Texas, United States

    Official corporate postal and legal entity address.

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