Rogue Factor
Design Distinctions Create Desire
- Open roles
- 0
- Founded
- 2013
- Employees
- 51-200
- Offices
- 1
About Rogue Factor
Rogue Factor is a Montreal-based video game developer founded in 2013 by Yves Bordeleau. The studio develops premium games for PC and home consoles, with work spanning tactical role-playing games, turn-based strategy and third-person action-adventure. It describes its approach as a boutique studio model, bridging the space between large AAA developers and small independent teams through manageable production teams and substantial production values.
From licensed worlds to original games
The studio established its early portfolio through collaborations with Focus Home Interactive and Games Workshop. Its debut, Mordheim: City of the Damned, adapted the tabletop setting into a tactical turn-based RPG. The game launched on PC in November 2015, followed by PlayStation 4 and Xbox One versions in 2016. Rogue Factor subsequently developed Necromunda: Underhive Wars, released in September 2020, continuing its work with tactical gameplay and Games Workshop settings.
The studio later shifted toward original intellectual property with Hell is Us, a dark fantasy third-person action-adventure built in Unreal Engine 5. Released for PC, PlayStation 5 and Xbox Series X/S in September 2025, the game emphasizes atmospheric world building, environmental storytelling and exploration with limited explicit guidance. A Nintendo Switch 2 edition was scheduled for late 2026 in the supplied research.
Development capabilities
Rogue Factor handles full-cycle game development, bringing together game design, narrative, programming, 3D art and animation. Its production capabilities also include original music composition, audio engineering, voice performance capture and in-house motion capture. The studio's technical experience encompasses Unreal Engine 4 and Unreal Engine 5, alongside engineering for PC and console releases.
In 2018, Bigben Interactive's acquisition of Cyanide SAS brought Rogue Factor into the group that subsequently became Nacon. The studio continues to operate within that corporate structure while developing its own games. Its evolution from licensed tactical adaptations to original action-adventure development reflects a broader emphasis on mechanically engaging play, distinctive creative direction and exploration-driven experiences.
More about Rogue Factor
Leadership
- Yves Bordeleau serves as General Manager and Head of Studio.
- Jonathan Jacques-Belletête serves as Creative Director and Art Director.
- Antoine Vachon is Audio Director, Edgar Parente is Technical Director, and Bruno Gauthier Leblanc is Art Director.
Creative leadership milestone
Jonathan Jacques-Belletête joined in 2019 after serving as executive art director at Eidos-Montréal on Deus Ex: Human Revolution and Deus Ex: Mankind Divided. His partnership with Bordeleau marked the studio's internally described “Rogue Factor 2.0” era.
Notable credits
3 creditsOffices
Where Rogue Factor is based
- Montreal, Quebec, Canada
Montreal offices
HeadquartersAbout this office
**Office** Status: active Headquarters Address: 5445 Avenue De Gaspé, Suite 250, Montreal, QC H2T 3B2, Canada Opened: 2024 Primary production headquarters in Mile-End, occupied in 2024, with production floors, sound recording booths and motion capture facilities. --- **Office** Status: inactive / historical Address: 2030 Boulevard Pie-IX, Suite 208, Montreal, QC H1V 2C8, Canada Former studio premises before the 2024 move to Mile-End.
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