RocketWerkz
- Open roles
- 0
- Founded
- 2014
- Employees
- 51-200
- Offices
- 2
About RocketWerkz
RocketWerkz is an independent video game development studio based in New Zealand, focused on ambitious PC survival games, systemic simulation and emergent sandbox experiences. Established in December 2014 by game designer Dean Hall, the company began operating in Dunedin before expanding into Auckland. Its development work combines environmental art, software engineering, multiplayer infrastructure and complex gameplay systems.
The studio’s portfolio spans planetary survival, space-station engineering and room-scale virtual reality. Icarus, released in 2021, brings together cooperative PvE survival, resource harvesting and hazardous environmental storms. It supports both session-based and open-world play, with cooperative groups of up to eight players. Stationeers, first released in 2017, concentrates on space-station construction, atmospheric physics and resource management, reflecting the studio’s interest in interconnected systems and demanding simulation.
Earlier releases include Out of Ammo, a 2016 VR game combining first-person combat with real-time defensive strategy, and its standalone follow-up, Out of Ammo: Death Drive, released in 2017. The studio’s subsequent projects extend its simulation focus into spaceflight, railway logistics and submarine colony management through Kitten Space Agency, Art of the Rail and Torpedia. The latter two are identified as projects in development in the supplied research.
Development approach
RocketWerkz develops games across the production cycle, bringing together game design, 3D modelling, environmental concept art, technical animation, backend networking and dedicated-server engineering. Its specialties include procedural generation, high-fidelity environments and mechanics designed to produce complex interactions between players and simulated worlds. Community-driven Early Access development and continuing live-service updates form part of its approach to supporting games after their initial release.
The company operates across Auckland and Dunedin, with the Auckland team leading large-scale productions such as Icarus and Dunedin contributing to deep simulation projects such as Stationeers. Tencent’s minority investment in the holding company in 2016 supported the studio’s expansion while majority ownership and control remained local.
More about RocketWerkz
Leadership and origins
- The report identifies Dean Hall as CEO and Stephen Knightly as Chief Operating Officer.
- The studio’s name derives from Hall’s military nickname, “Rocket.”
Technology and collaboration
In late 2026, RocketWerkz and the separate gaming distribution venture Ahwoo released BRUTAL, an open-source, high-performance C#/C++ development framework. The report identifies it as the technology behind the studio’s spaceflight simulation and forthcoming rail and submarine projects.
Workplace practices
The research describes fully subsidized public transport and flexible remote arrangements as company workplace practices. Its purpose-built Auckland workspace also includes dedicated 24-hour streaming spaces and digital immersion rooms.
Notable credits
7 creditsOffices
Where RocketWerkz is based
- Level 38, PwC Tower, Commercial Bay, 15 Customs Street West, Auckland CBD, 1010, New ZealandAuckland, New Zealand
Auckland Global Headquarters (Commercial Bay)
HeadquartersOpened 2020
About this office
Global headquarters housing executive leadership, recording facilities and main development teams for Icarus and next-generation titles. The Commercial Bay premises opened in late 2020 following fitout.
- Dunedin, Otago Region, New Zealand
Dunedin Studio Branch (South Island Hub)
About this office
Founding studio branch and continuing South Island engineering hub, contributing to systemic simulation projects including Stationeers. The supplied Findex address is identified as a registered/professional address rather than established studio premises.
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