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RocketBrush Studio

Games & Interactive
Open roles
0
Founded
2016
Employees
51-200
Offices
1

About RocketBrush Studio

RocketBrush Studio is an independent game art outsourcing studio and video game developer based in Limassol, Cyprus. Established in 2016, it produces visual assets for mobile, PC and console games, combining client production services with the development of original games. Its work spans concept development, finished artwork, 3D assets and animation.

Game art and animation

The studio’s 2D capabilities include character design, environment concepts, illustration, casual and match-3 game art, interface layouts, icons and promotional key art. These services cover both assets used within games and illustrations created for their marketing. Its UI and UX work includes the visual design and layout of game interfaces.

For 3D production, RocketBrush creates characters, props, hard-surface weapons and environments. Its capabilities encompass low-poly and high-poly modeling, texturing, rigging and engine-ready asset packaging. Environment production includes modeled rooms and individual props, alongside broader environment assets.

Animation services cover 2D Spine skeletal animation and 3D gameplay animation, including locomotion sets, blend trees and combat cycles. The studio also produces cutscenes and marketing trailers, extending its production work beyond static artwork and models.

Client production and original development

RocketBrush’s credited contributions include UI art, layout and visual assets for Empire of Sin, 3D room environments and props for Single City, and promotional illustration for Ways of Alchemy. Its client relationships include developers and publishers such as Supercell, Paradox Interactive, Romero Games, Tripledot Studios, AppLovin and A Thinking Ape.

Alongside outsourcing, the studio develops original games. Its debut internal project, The Unliving, is a dark fantasy action rogue-lite RPG in which players command an undead horde. This in-house development work complements the studio’s commercial art and animation services, giving its portfolio both commissioned visual production and an original game developed by its own team.

More about RocketBrush Studio

Founder and leadership

  • The report identifies Aleks Rublev, also referred to as Alex Rublev, as founder and Chief Executive Officer.

Distributed operating model

  • Recruitment records cited in the report describe a flexible remote team spanning more than 10 countries, coordinated through the studio’s headquarters.

Development milestones

  • Development of The Unliving began in August 2018 using Unity.
  • In May 2020, RocketBrush announced a global publishing partnership with Team17 Digital Ltd. The game entered Steam Early Access in late 2022, followed by ongoing feature updates.

Notable credits

5 credits
  • The Unliving — in-house game development
  • Empire of Sin — UI art, layout and visual asset production
  • Single City — 3D environment room designs and props
  • Ways of Alchemy — promotional illustration and marketing key art
  • Megarama Games portfolio — 2D animated slot art and casino assets

Offices

Where RocketBrush Studio is based

1 location
  • Limassol office

    Headquarters
    228, Makariou III, Ag. Pavlos, Block A, Office 113, 3030 Limassol, CyprusLimassol, Cyprus
    About this office

    Global operating headquarters and registered corporate seat, coordinating business operations, project management and a distributed production team.

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