RIG-IT.net
- Open roles
- 0
- Founded
- 2015
- Employees
- 1-10
- Offices
- 2
About RIG-IT.net
RIG-IT.net is a specialist character rigging studio serving animation, visual effects, games and advertising productions. Founded in 2015 by Jakub Krompolc, the company develops technical setups that allow animators to control characters, creatures, vehicles and props. Its work spans stylized cartoon movement, realistic deformation and facial performance for both rendered productions and realtime applications.
The studio began in the United Kingdom and subsequently established its Czech operating company in 2017. Today, its geographic presence centres on Frýdek-Místek and Prague, while its online service model supports outsourced production work across the animation pipeline.
Character performance and technical production
The studio builds body and facial rigs for biped and quadruped characters, including creatures and animals. Its capabilities encompass joint-based facial systems, corrective blendshapes, hybrid facial setups and FACS-compatible expressions. Character work can incorporate muscle deformation, dynamics, skinning, hair controls and costume setups, alongside mechanical and vehicle rigging.
Supporting services include mesh cleanup, retopology, UV mapping and technical animation tool development. Rigs are built primarily in Autodesk Maya, with pipeline integration and optimization for Unreal Engine and Unity. This allows the studio to address different production requirements, from expressive cinematic animation to character setups intended for mobile games and other realtime environments.
Production work and learning resources
Reported projects illustrate that range. For Land of Sometimes, the studio supplied cartoon body controls, facial rigs, hair and costume setups. Its Village People Disco Star work included six mobile-optimized Unity character setups and cinematic rigs. For Grassroots, it developed a hybrid approach combining a 3D cartoon rig with 2D facial clips. Other assignments include creature rigs, digital-double facial systems and commercial character animation setups.
Alongside commissioned production services, RIG-IT.net offers commercially licensed pre-rigged 3D assets through an online shop. It also provides advanced rigging tutorials and educational masterclasses, extending its technical production work into resources for animators and rigging artists.
More about RIG-IT.net
Founder background
Jakub Krompolc's reported industry experience includes work across Axis Animation, MPC, DNEG, Prime Focus, The Mill and Ghost VFX. The research identifies him as the founder; it does not establish a current executive title.
Technical methods
The studio uses custom Python scripts and proprietary procedural rigging libraries within Maya. Its reported motion capture integrations include Rokoko, HumanIK, iPhone AR Face and Dynamixyz.
Production model and collaboration
The report describes a boutique core team that scales through external contractors and animation partners. Featured collaborators include Fanatic Games for concept art, modeling and texturing, and 3Bohemians for character animation.
Project documentation also describes collaboration with the related Polygonbay asset brand: Polygonbay supplied additional character models and grooming on Destroy All Humans!, complementing RIG-IT.net's rigging work.
Notable credits
15 creditsOffices
Current and former locations of RIG-IT.net
- Zámecké nám. 47, 738 01 Frýdek-Místek, Czech RepublicFrýdek-Místek, Moravian-Silesian Region, Czechia
Frýdek-Místek office
HeadquartersCorporate headquarters and registered office of operating entity Skuld s.r.o.
- Atrium House, V Olšinách 2300/75, 108 00 Praha 10, Czech RepublicPrague, Czechia
Prague office
Direct studio branch listed on the official contact page.
- Office Q, 35a Astbury Road, London, England, SE15 2NLLondon, England, United Kingdom
London office
Former officeAbout this office
Historical registered office of SKULD LTD., the UK entity through which the studio was initially established. The report does not establish a premises closure date.
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