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Renderfarm Studios

Animation
Open roles
0
Founded
2008
Employees
11-50
Offices
1

About Renderfarm Studios

Renderfarm Studios was a Mexican digital production studio working across animation, visual effects and interactive entertainment. Founded in Mexico City in 2008, it also used the public name Render Farm Studios. Its work brought together audiovisual production and software development for film, television, advertising, games and immersive experiences, serving clients across Latin America and North America.

The studio offered full-pipeline 2D and 3D animation alongside live-action production and visual effects post-production. Its capabilities included character modeling, texturing, rigging, compositing, digital matte painting and previsualization. These disciplines supported both conventional screen productions and interactive projects, with asset creation extending into video game development and commercial character animation.

Interactive and immersive production

Virtual reality, augmented reality and 360-degree video formed part of the studio's production offering. Its healthcare work included VR Shooter AMGEN and Bones Academy Amgen VR, interactive applications developed for medical education and training. The broader portfolio also served educational and cultural organizations, demonstrating an application of computer graphics beyond entertainment and advertising.

In games, Renderfarm Studios co-developed Attractio with GameCoder Studios. Released in 2016, the science-fiction puzzle game used gravity manipulation as a central mechanic and reached PC, PlayStation 4 and PlayStation Vita through Bandai Namco Entertainment. The project connected the studio's visual production capabilities with collaborative game development.

Film and commercial work

The studio co-produced the science-fiction short El camino, which subsequently formed a segment of the 2020 anthology Aztech - The Movie. Its commercial work included character asset posing, modeling and rendering for Grupo Bimbo campaigns. Across its active years, the reported portfolio encompassed more than 130 professional audiovisual projects, ranging from broadcast advertising and character animation to interactive experiential content.

More about Renderfarm Studios

Founders and historical leadership

  • Fausto Cantú co-founded the studio and served as chief executive officer and producer.
  • Fernando Campos Mendoza co-founded the studio and worked as a director and VFX supervisor. The research describes the principals' subsequent transition into independent art, VFX mentorship and academic work; it does not establish continuing executive appointments.

Industry participation and recognition

  • The studio was an early member of the Virtual Reality Marketing network.
  • Aztech - The Movie received the Best Visual Effects award at the 64th Ariel Awards, presented by the Mexican Academy of Cinematographic Arts and Sciences. This recognition belongs to the film; the report does not establish a studio-level award.

Notable credits

6 credits
  • Aztech - The Movie (2020) — co-production of the El camino segment
  • Attractio (2016) — co-development with GameCoder Studios
  • VR Shooter AMGEN
  • Bones Academy Amgen VR
  • El camino (2018) — co-production with CGPreceptor VFX
  • Bimbo commercial campaigns — character asset posing, modeling and rendering

Offices

Current and former locations of Renderfarm Studios

2 locations
  • Mexico City office

    Mexico City, Mexico
  • Miami office

    Former office
    Miami, Florida, United States
    About this office

    Historical company representation office operated through RENDER FARM STUDIOS LLC; reported inactive, with no active physical operations or staff remaining.

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