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Redly Games

Games & Interactive
Open roles
0
Founded
N/A
Employees
1-10
Offices
1

About Redly Games

Redly Games is an independent, remote-first game development studio based in Helsinki, Finland. Led by founder and CEO Thea Chow, the studio is building original, mobile-first games designed to combine strong design, emotional depth and long-term player value.

The company develops cross-platform 3D adventure experiences with mobile as its lead platform. Its work is built in Unreal Engine 5 and uses C++ systems architecture, procedural world-building techniques and AI-assisted 3D-art workflows to support a compact production team.

Creative direction

Redly’s design philosophy focuses on games that evoke curiosity, wonder and hope. The studio describes its approach as pro-social, emphasizing connection, reflection and restorative play rather than conflict- or destruction-led mechanics. Its stated values are craftsmanship, resourcefulness, thoughtfulness and creativity.

Current project

Redly is developing its first title, Project OASIS, a pre-alpha 3D adventure game. Players take the role of an alchemist healing a post-apocalyptic world through exploration and restorative alchemy. The project is planned as a mobile-first release with cross-platform support, and has undergone early closed mobile playtesting.

Operating model

The studio works as a small, senior-leaning team distributed across Europe and North America, with its corporate base in Helsinki. Redly develops proprietary game intellectual property rather than offering external work-for-hire or consulting services.

Redly Games received pre-seed backing from Supercell Ventures while remaining an independent studio. Its work is aimed at creating immersive adventures for players seeking a more optimistic and emotionally resonant style of game.

More about Redly Games

Leadership and production methods

  • Thea Chow is Redly Games’ founder and CEO. Before founding the studio, she was a Game Lead at Supercell and had previously worked in production roles at Bedlam Games, Corus Entertainment, Next Level Games and Kabam.
  • Redly uses Kaedim’s machine-learning software in its asset pipeline to turn 2D concepts into production-ready 3D assets, automate UV maps and retopologize meshes. The company reported reducing asset-creation time by approximately 75%.

Notable credits

1 credit
  • Project OASIS

Offices

Where Redly Games is based

1 location
  • Helsinki office

    Headquarters
    Kampinkuja 2, 00100 Helsinki, FinlandHelsinki, Uusimaa, Finland

    Legal corporate seat and registered Finnish office for the remote-first studio.

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