Redly Games
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About Redly Games
Redly Games is an independent, remote-first game development studio based in Helsinki, Finland. Led by founder and CEO Thea Chow, the studio is building original, mobile-first games designed to combine strong design, emotional depth and long-term player value.
The company develops cross-platform 3D adventure experiences with mobile as its lead platform. Its work is built in Unreal Engine 5 and uses C++ systems architecture, procedural world-building techniques and AI-assisted 3D-art workflows to support a compact production team.
Creative direction
Redly’s design philosophy focuses on games that evoke curiosity, wonder and hope. The studio describes its approach as pro-social, emphasizing connection, reflection and restorative play rather than conflict- or destruction-led mechanics. Its stated values are craftsmanship, resourcefulness, thoughtfulness and creativity.
Current project
Redly is developing its first title, Project OASIS, a pre-alpha 3D adventure game. Players take the role of an alchemist healing a post-apocalyptic world through exploration and restorative alchemy. The project is planned as a mobile-first release with cross-platform support, and has undergone early closed mobile playtesting.
Operating model
The studio works as a small, senior-leaning team distributed across Europe and North America, with its corporate base in Helsinki. Redly develops proprietary game intellectual property rather than offering external work-for-hire or consulting services.
Redly Games received pre-seed backing from Supercell Ventures while remaining an independent studio. Its work is aimed at creating immersive adventures for players seeking a more optimistic and emotionally resonant style of game.
More about Redly Games
Leadership and production methods
- Thea Chow is Redly Games’ founder and CEO. Before founding the studio, she was a Game Lead at Supercell and had previously worked in production roles at Bedlam Games, Corus Entertainment, Next Level Games and Kabam.
- Redly uses Kaedim’s machine-learning software in its asset pipeline to turn 2D concepts into production-ready 3D assets, automate UV maps and retopologize meshes. The company reported reducing asset-creation time by approximately 75%.
Notable credits
1 creditOffices
Where Redly Games is based
- Kampinkuja 2, 00100 Helsinki, FinlandHelsinki, Uusimaa, Finland
Helsinki office
HeadquartersLegal corporate seat and registered Finnish office for the remote-first studio.
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