Rec Room Inc.
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- 0
- Founded
- 2016
- Employees
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- Offices
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About Rec Room Inc.
Rec Room Inc. was a Seattle-founded game developer best known for Rec Room, a free-to-play social gaming and virtual-world platform. Established in April 2016 as Against Gravity Corp., the company combined multiplayer games with creative sandbox tools, allowing people to play together, explore community-made environments and build their own interactive experiences. It subsequently adopted the Rec Room Inc. name.
The platform launched in Early Access for PC virtual reality in mid-2016, initially supporting HTC Vive and Oculus Rift. Its availability expanded across PlayStation VR, Meta Quest, iOS, Android, PlayStation consoles, Xbox consoles and Nintendo Switch. This cross-platform approach connected virtual reality participants with players using conventional screens, broadening the platform beyond its original VR audience.
Games and creation
Rec Room combined developer-created activities with user-generated rooms and games. Its original activities ranged from competitive sports and multiplayer shooters to cooperative fantasy and science-fiction quests. These experiences provided ready-made ways to play alongside the platform's broader creative environment.
Creation systems included the Maker Pen, Circuits V2 and Rooms 2.0, supporting virtual-world construction and low-code interactive scripting. The company also developed creator monetization systems and operated the multiplayer infrastructure underlying the service. Over its lifetime, the platform surpassed 150 million players and hosted more than 12 million player-created rooms.
Operating history
Despite its audience growth, Rec Room struggled to make its operating model sustainable. Multiplayer hosting and safety and moderation infrastructure costs consistently exceeded monetization. Following substantial layoffs in August 2025, the company announced on March 30, 2026 that it would cease operations.
Game servers permanently went offline on June 1, 2026, followed by community and API services on June 9. Primary domain hosting went offline in September. Snap acquired selected XR and social technology assets and hired some engineering personnel, but did not acquire or continue Rec Room Inc. as an operating subsidiary.
More about Rec Room Inc.
Founding team
The founders were former Microsoft engineers Nick Fajt, Cameron Brown, Dan Kroymann, Bilal Orhan, Josh Wehrly and John Bevis. The report identifies Fajt as CEO and Brown as Chief Creative Officer in the company's operating history; these are historical roles following the shutdown.
Financing milestones
Between 2017 and 2021, the company raised $294 million in venture capital. Investors included Sequoia Capital, Index Ventures and Madrona Venture Group. Its December 2021 Series F round brought its valuation to $3.5 billion.
Notable credits
13 creditsOffices
Current and former locations of Rec Room Inc.
- Seattle, Washington, United States
Seattle offices
Former officeAbout this office
**Office** Status: inactive / historical Headquarters Address: 300 Elliott Ave W, Suite 450, Seattle, WA 98119, USA Closed: 2026 Former overall headquarters and physical development office. The facility permanently closed in June 2026. --- **Office** Status: inactive / historical Address: 87 Wall St, Seattle, WA 98121, USA Earlier headquarters premises, preceding the headquarters at 300 Elliott Ave W. The report does not establish when the company left this address.
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