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REALTIME

VFX & Post-Production

Crafting Belief

Open roles
0
Founded
1996
Employees
11-50
Offices
2

About REALTIME

REALTIME is a British CGI animation, visual effects and real-time visualisation studio based in North West England. Founded in March 1996 by Tony Prosser, it began in a bedroom in Lancashire and became known as RealtimeUK before adopting its current public branding. Its work spans video game cinematics, television and film effects, and interactive visualisation for automotive and luxury marine businesses.

The studio brings creative development and technical production together across three specialist divisions. For games, it produces cinematic reveal and launch trailers, promotional films, character art and in-game sequences. Its animation work covers storyboarding, animatics, character modelling, pre-production planning, creative direction and full-pipeline 3D animation, with editing and sound design integration supporting the finished production.

Visual effects and digital worlds

For television and film, REALTIME provides on-set supervision and visual effects production, including photogrammetry, HDRI capture, look development, matchmoving and camera tracking. Its artists create creatures, environments, digital set extensions and crowd replication, alongside simulations involving fluids, fire, destruction, cloth and muscle systems. Compositing, matte painting, rotoscoping and clean-up complete its range of production services.

The studio has contributed to episodic productions for broadcasters and platforms including the BBC, Sky, ITV, HBO and Netflix. Its television experience includes creature animation, magic effects and the integration of digital environments into live-action footage. These capabilities sit alongside its established work producing animated promotional storytelling for game publishers and developers.

Interactive product experiences

REALTIME also develops photorealistic automotive and yacht imagery, interactive marketing experiences and bespoke 2D and 3D product configurators. This work enables manufacturers to present vehicles and marine products through real-time visual experiences, alongside visual assets for launches and commercial campaigns.

Its automotive and marine work has included projects for Lotus, Rimac, Czinger, Hennessey, Bentley and Princess Yachts. Across these markets, the studio combines character and environment production, animation, rendering and interactive development to serve entertainment productions and product-led visual communication.

More about REALTIME

Leadership

As reported in November 2026, founder Tony Prosser serves as Chief Executive Officer and Director. The leadership team also includes David Cullinane, Executive Producer – Games; Jane Forsyth, Head of Production; Paul McSweeney, Head of Automotive; Ian Jones, Director / VFX Supervisor; Stu Bayley, Director; and Nicolas Seck, Animation Director.

Production approach

The studio combines proprietary rendering pipelines with real-time engines such as Unreal Engine for its games work, supporting both rendered cinematic production and real-time development.

Milestone

REALTIME celebrated its 30th anniversary in March 2026, following its 25th-anniversary celebrations in 2021.

Notable credits

29 credits
  • Jurassic Park: Survival — announce trailer
  • Steel Hunters — cinematic trailer
  • Monster Hunter Outlanders — trailer CGI
  • F1 25: Braking Point 3 — cinematics
  • Grounded 2 — cinematic promotion
  • Sea of Thieves: Season 17 — announce trailer
  • Last Sentinel — cinematic trailer collaboration
  • Subnautica: Below Zero — cinematic trailer
  • Jurassic World Evolution — cinematic trailers
  • Jurassic World Evolution 2 — cinematic trailers
  • Game of Thrones: Winter is Coming — trailer CGI
  • SMITE — cinematic trailers
  • Paladins — cinematic trailers
  • World of Tanks — promotional cinematics
  • Doctor Who: 60th Anniversary Specials — VFX
  • Lockerbie: A Search for Truth — VFX
  • Nolly — VFX
  • The War of the Worlds — lead VFX vendor
  • A Discovery of Witches — Seasons 2 and 3 magic and creature VFX
  • The Watch — dragon CGI
  • Rogue Trooper — film VFX collaboration
  • Lotus Evija — 3D configurator
  • Rimac Nevera R — 3D configurator
  • Czinger 21C — 3D configurator
  • Hennessey Venom F5 — 3D configurator
  • Princess Yachts — immersive Cannes 3D yacht configurator
  • Bentley — visual launch content
  • McLaren — visual launch content
  • Rolls-Royce Marine — visual launch content

Offices

Current and former locations of REALTIME

3 locations
  • REALTIME North / Willows Farm Studios

    Headquarters
    Willows Farm Studios, Ballam Road, Westby, Preston, Lancashire, PR4 3PN, United KingdomWestby, England, United Kingdom

    Long-term technical and creative headquarters and main production studio in a converted farm facility.

  • Lancashire, England, United Kingdom

    Lancashire, England, United Kingdom
  • REALTIME Manchester

    Former office
    Blackfriars House, The Parsonage, Manchester, M3 2JA, United KingdomManchester, England, United Kingdom
    About this office

    Former city-centre production branch supporting television and games. The premises were physically vacated before the July 2026 administration appointment, although the lease remained in place.

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