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Real Serious Games

Games & Interactive
Open roles
0
Founded
2009
Employees
N/A
Offices
0

About Real Serious Games

Real Serious Games was a Brisbane-based studio developing extended reality, serious games and interactive simulations for industrial training, engineering planning and education. Founded in 2009, it applied video game technology to hazardous and complex working environments, helping organisations explain equipment, rehearse operational tasks and communicate construction plans.

The studio worked across virtual, augmented and mixed reality, combining real-time 3D environments with physics-based simulation. Its training applications addressed heavy equipment operation, rail work, underground mining, induction and situational awareness. These projects translated technical processes into interactive experiences that could represent operating conditions without requiring learners to encounter the corresponding physical hazards.

Industrial simulation and visual planning

Its proprietary Baseten Simulators provided modular training for vehicle operation, cab-view exercises and confined-space navigation. NOVATEN, an interactive product viewer developed for applications including Hitachi construction equipment, enabled users to explore machinery, examine components and understand excavator engineering through real-time demonstrations.

Real Serious Games also produced 4D construction visualisations, translating CAD and building information modelling data into animations showing how infrastructure would change over time. Its work supported tender presentations, construction staging and explanations of traffic management and structural changes. The Kingsford Smith Drive upgrade was among its documented infrastructure projects.

Applications beyond heavy industry

The company extended its interactive approach to vocational learning, regional workforce development and public health education. Its portfolio included landscape construction training, immersive career exploration and a gamified experience illustrating ultraviolet damage inside the human body. These applications used simulation to make unfamiliar environments and technical subjects more accessible to learners.

The studio supplied both bespoke XR software and packaged simulation systems combining hardware and software. Its broader delivery capabilities included interactive sales visualisation, forensic animation, cross-platform integration and technical workshops. Across these activities, its work centred on enterprise and educational applications of game technology.

More about Real Serious Games

Founders

  • Civil engineer Karen Sanders and creative technologist Andrew Goldston founded the business in March 2009. The research does not establish continuing executive roles for either founder.

Production technology

  • The studio's production toolkit combined Unity 3D, C#, 3ds Max and proprietary web backends.
  • Its open-source engineering work included two-way MVVM data binding for Unity and an asynchronous promises library.
  • Its enterprise content system supported distribution, asset management and analytics tracking.

Public initiatives and collaboration

  • The 2016 mobile VR career initiative brought immersive trade and workforce experiences to regional Queensland youth.
  • For its 2021 sun protection intervention, the studio collaborated with Queensland University of Technology, QIMR Berghofer Medical Research Institute and Queensland Health.
  • Infrastructure collaborations included Lendlease, Jacobs KBR and LatStudios, connecting the studio's visualisation work with engineering and design teams.

Notable credits

10 credits
  • NOVATEN: Interactive Product Viewer
  • Baseten Simulators
  • EnVizion Group Virtual Reality Bus (2016)
  • Kingsford Smith Drive Upgrade 4D Planning
  • Landscaping Victoria VR Training Experience
  • Sun Protection Behavior VR Intervention Game (2021)
  • WA Health Challenge XR (2024)
  • Curation Station
  • Unity-Weld
  • C-Sharp-Promise

Offices

Current and former locations of Real Serious Games

1 location
  • Brisbane offices

    Former office
    Brisbane, Queensland, Australia
    About this office

    **Office** Status: inactive / historical Headquarters Address: The Precinct, Suite 1.08, Level 1, 315 Brunswick Street, Fortitude Valley, QLD 4006, Australia Closed: 2026 Most recent headquarters and primary studio, housing executive, production, 3D art, simulation engineering and client demonstration functions. Closed in October 2026 following liquidation. --- **Office** Status: inactive / historical Address: Plumridge House, Suite 20, 36 Agnes Street, Fortitude Valley, QLD 4006, Australia Former studio premises before the company's relocation to The Precinct. The date these premises ceased operating is not established.

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