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RareFaction Interactive

Immersive & Virtual Production
Open roles
0
Founded
2016
Employees
1-10
Offices
0

About RareFaction Interactive

RareFaction Interactive was an independent immersive technology and creative engineering studio based in Los Angeles, California. Established in May 2016, it developed virtual reality and augmented reality applications that combined real-time graphics, interactive design and technical art. Its work spanned scientific visualization, game development support and experiential marketing, with projects ranging from medical research software to event installations.

The studio operated as a technical co-development partner and interactive software laboratory. Its capabilities included software prototyping, application engineering, performance profiling, environment modeling, rigging, procedural animation and custom shader development. It also designed interfaces and interaction systems for applications built with Unity and Unreal Engine, connecting software development with the production of usable real-time 3D assets.

Scientific visualization

A central research collaboration was Virtual Brain Segmenter, also known as VBS or VRAIN, developed with USC neuroimaging researchers and the ICON Lab. The application used virtual reality to help users inspect and correct errors in MRI segmentation through a three-dimensional interface. RareFaction Interactive programmed the application and designed its layer visualization and selection tools, contributing interactive software expertise to a medical research workflow.

Games and experiential projects

For Funktronic Labs’ VR gardening adventure Fujii, the studio contributed technology support and art pipeline development. Its work included level layout prototypes, environment models, musical plant interactions, animation blend trees and performance profiling for mobile VR hardware.

Its commercial projects included Underwater Badminton VR, a two-player Malibu Rum promotional experience produced with Jaunt Studios and deployed at brand events across the United States. For FreemanXP, it developed an enterprise VR suite featuring trade show booth visualizations, an interactive F-16 systems explorer and a 360-degree concert experience. An internal interactive music prototype also explored physics-based composition and voice sampling in VR.

Across these projects, the studio combined bespoke interaction design with engineering and technical art support for research teams, game developers and brand experience producers. Its operating period ended in September 2019.

More about RareFaction Interactive

Founders and background

  • The studio's co-founders were Bradley Newman, Adam Saslow and Emily Wanserski. Newman served as co-founder, technical artist and designer during its operating years.
  • Newman studied at USC's School of Cinematic Arts and previously worked as a technical artist and researcher at the USC Institute for Creative Technologies and Worldbuilding Media Lab.

Research methods and recognition

  • The Virtual Brain Segmenter collaboration was led by Dr. Dominique Duncan, Dr. Tyler Ard and Dr. Arthur W. Toga. Its HTC Vive workflow replaced slice-by-slice desktop correction with volumetric interaction for MRI scans of Alzheimer's patients.
  • Published clinical trials reported that non-expert users corrected segmentation errors 68 seconds faster with VBS than with traditional desktop tools.
  • VBS was showcased at IEEE VR 2017 and was a finalist at the 2018 Auggie Breakthrough Awards. This recognition concerned the collaborative software project.

Notable credits

5 credits
  • Fujii
  • Virtual Brain Segmenter (VBS / VRAIN)
  • Underwater Badminton VR
  • Freeman VR Leadership Suite
  • VR Interactive Music Project

Offices

Current and former locations of RareFaction Interactive

1 location
  • Los Angeles Studio / Operational Base

    Former office
    1725 Camino Palmero Street, Apt 410, Los Angeles, CA 90046Los Angeles, California, United States

    Opened 2016 · Closed 2019

    Historical operating base in Hollywood Hills West; operations ceased in September 2019.

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