Rarebyte
- Open roles
- 0
- Founded
- 2006
- Employees
- 11-50
- Offices
- 3
About Rarebyte
Rarebyte is an independent Austrian game development studio working across PC, console, mobile and web platforms. Founded in 2006, it combines original indie game development with co-development, porting and software engineering for external developers and publishers. Its operational studios are in Vienna and Graz, and its work extends from commercial games to custom interactive experiences for events.
The studio's original and collaborative projects span roguelite action, simulation, cooperative play and role-playing games. Its portfolio includes Hyperspaced, Rogue Glitch Ultra, One Up Island, Seeds of Sol and We Are Screwed!. It also co-developed the dice-driven RPG Duskpunk with Clockwork Bird. These projects sit alongside a service business that supports other teams through engineering, production and visual development.
Development and adaptation
Rarebyte's collaboration with Greenheart Games on Game Dev Tycoon illustrates its adaptation work. The studio handled engineering, touchscreen interface redesign and multiplatform adaptation for the game's iOS, Android and Netflix Games editions. Its porting capabilities cover mobile and console platforms, with attention to the interface changes required when moving a game between devices.
The company also provides art direction, asset production and visual overhauls. Its contribution to Realms of Arkania: Blade of Destiny included an overhaul of art direction, 3D asset creation and character modeling. Alongside development services, Rarebyte supports indie publishing and distribution; it published Ratz Instagib, created by Lino Slahuschek.
Interactive work beyond conventional releases
Rarebyte develops custom multiplayer software for conventions and trade fairs. Projects such as paysafecard PIN Racer and paysafecard Duel demonstrate its work on four-player competitive experiences, including installations associated with Gamescom and Paris Games Week.
Its technical capabilities include Unity, Unreal Engine, C# and proprietary tooling. A separate IT services offering covers web development and technical infrastructure. Together, these activities give the studio a business spanning original games, external production partnerships and custom interactive software.
More about Rarebyte
Leadership and industry participation
- Co-founders Rainer Angermann and Mateusz Gorecki serve as CEO and Creative Director respectively. Both were appointed managing directors on September 17, 2024, and each holds a 50% stake.
- The supplied PGDA board profiles identify Angermann as 1st Vice Chair and Gorecki as an ambassador of Pioneers of Game Development Austria.
Early history and technology
- The founding team began collaborating as students in 1999, studying telematics and network engineering before establishing the business.
- Rarebyte's 2008 debut, Waterstorm, used a proprietary game engine and backend infrastructure developed by the studio.
Community and recognition
- The studio hosts Game Dev Graz meetups and provides coworking facilities for regional creators and freelancers.
- Seeds of Sol won Subotron Live Pitch in 2017, followed by We Are Screwed! in 2018. These recognitions were awarded to the projects.
Notable credits
15 creditsOffices
Where Rarebyte is based
- Wickenburggasse 32, A-8010 Graz, AustriaGraz, Styria, Austria
Graz Studio Office
About this office
Development studio supporting engineering, creative direction and art production. The same premises also host Rarebyte Coworking and local developer meetups.
- Marxergasse 24/6/7, A-1030 Vienna, AustriaVienna, Austria
Vienna Studio Office
Development studio supporting programming, production and business operations.
- Pollheimerstraße 21, A-9411 Wolfsberg, AustriaWolfsberg, Carinthia, Austria
Wolfsberg Registered Corporate Seat
Statutory registered office of Rarebyte GmbH; the report identifies Vienna and Graz as the operational development studios.
Open roles
Find your next role at Rarebyte