Raised by Monsters
Monster Quality.
- Open roles
- 3
- Founded
- 2021
- Employees
- 11-50
- Offices
- 1
About Raised by Monsters
Raised by Monsters is an independent Madrid-based animation, motion-capture, visual-effects and real-time production studio. Founded in late 2021, it combines cinematic production with Unreal Engine-based workflows for film, television, advertising, games and immersive work.
Its services span optical and inertial motion capture, virtual production and in-camera visual effects, previsualization and techviz, CG asset creation, compositing, lighting, look development, crowd simulation, photogrammetry, and videogame co-development. The studio also supports remote direction and filming through AI-assisted robotic PTZ camera systems.
Real-time production
The studio builds production pipelines around Unreal Engine, using real-time tools for shot planning, virtual environments, camera work, cinematic sequences and interactive experiences. Its motion-capture capability includes body, facial, hand, prop and creature tracking, alongside digital-human and digital-double creation.
Raised by Monsters has contributed motion capture, animation, VFX and real-time work to productions including The Snow Girl, The Gray Man, See, Lords of the Fallen 2, Crime Boss: Rockay City, Fall Guys – Live Action and Rels B – Un Rodeoooo.
Production and asset development
Alongside bespoke client work, the studio develops thematic motion-capture animation libraries for Unreal Engine 5. These include the Western Mocap Animation Library and the Halloween Mocap Animation Library, created for cinematic animation use in real-time projects.
The company works across AAA and independent games, feature films and streaming series, commercials and branded content, music videos, and immersive entertainment. Its approach brings motion capture, virtual production and post-production capabilities together in a single technical and creative pipeline.
More about Raised by Monsters
Leadership and operating model
- Emilio Ferrari is Co-Founder and Chief Executive Officer.
- Adrián Núñez Saá is Co-Founder, Unreal Engine Supervisor and Joint Administrator.
- Mikel Hernando Otero is Co-Founder and Joint Administrator.
The studio describes its brand motto as “Monster Quality.” Its Madrid capture facility was developed with Target3D Iberia, while photogrammetry and digital-double scanning are delivered in partnership with Peris Digital.
Capture technology
The motion-capture stage uses 28 OptiTrack Prime 17W cameras and supports up to six performers simultaneously. It combines optical tracking with facial-capture systems, StretchSense haptic and inertial gloves, prop tracking and virtual-camera rigs. The studio also uses AI-driven PTZ robotic cameras to support remote review and direction sessions for clients in Europe and the Americas.
Notable credits
31 creditsOffices
Where Raised by Monsters is based
- Calle Alejandro Ferrant, 8, 28045 Madrid, SpainMadrid, Comunidad de Madrid, Spain
Madrid Headquarters & Motion Capture Stage
HeadquartersAbout this office
Primary studio facility and motion-capture stage; central operational hub for VFX, real-time Unreal Engine work and physical motion-capture shoots.
Open roles
Find your next role at Raised by Monsters
Generalist, 3D
Raised by MonstersPermanentOn-siteCinematic Artist
Raised by MonstersPermanentOn-siteAnimator, 3D
Raised by MonstersPermanentOn-site
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