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RAC7

Games & Interactive
Open roles
0
Founded
2014
Employees
1-10
Offices
1

About RAC7

RAC7 is a Canadian video game development studio founded in Vancouver in 2014. Its work focuses on original casual, puzzle and adventure games, combining distinctive visual ideas with mechanics designed around how players interact with a screen. The studio develops games for Apple platforms, with a portfolio spanning standalone App Store releases and Apple Arcade titles.

Games built around distinctive mechanics

The studio's early release Dark Echo turns sound into a visual navigation system. Players interpret waves bouncing off walls to understand their surroundings in a minimalist horror puzzle game. Released in 2015, it established the studio's interest in using a focused interaction concept to shape an entire game.

Splitter Critters, released in 2017, takes a different approach to environmental puzzles: players tear and rearrange the game world with swipe gestures. Its touch-based design makes manipulating the landscape central to helping characters progress.

RAC7 contributed two games to Apple Arcade's September 2019 launch. Spek explores perspective through line-drawing puzzles, while Sneaky Sasquatch presents an open-world comedy adventure. The latter grew from the studio's earlier game jam prototype Starvin' Sasquatch and became an ongoing focus through regular episodic content updates.

Development and continuing work

The studio's capabilities cover game design, programming, 2D art, visual direction and post-launch development. Its work includes puzzle systems, stealth mechanics and touch-screen interactions, alongside development for iOS, iPadOS, macOS and tvOS.

Apple acquired RAC7 in May 2025. The studio continued operating from Vancouver as an internal first-party game development team, with continuing work on Sneaky Sasquatch and games for Apple's platforms. Its development model combines the creation of original titles with sustained live operations and content expansions for released games.

More about RAC7

Founders and creative beginnings

Programmer Jesse Ringrose and artist Jason Ennis founded the studio after prototyping games together. Friends since high school, they participated in game jams including Ludum Dare before leaving their jobs in 2014 to make independent games full time. Starvin' Sasquatch was developed for Ludum Dare 33's “You Are the Monster” theme.

Recognition

  • Dark Echo was named Apple's Most Innovative iPhone Game of 2015 and was an official selection at IndieCade 2015.
  • Splitter Critters received a 2017 Apple Design Award and was named iPhone Game of the Year for 2017.
  • Sneaky Sasquatch won Apple Arcade Game of the Year in 2020.

Notable credits

5 credits
  • Sneaky Sasquatch (2019)
  • Splitter Critters (2017)
  • Dark Echo (2015)
  • Spek (2019)
  • Starvin' Sasquatch (2015)

Offices

Where RAC7 is based

1 location
  • Vancouver office

    Headquarters
    4106 - 1408 Strathmore Mews, Vancouver, British Columbia V6Z 3A9, CanadaVancouver, British Columbia, Canada

    Principal studio and registered operating office where the co-founders develop and maintain RAC7 titles.

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