Puppetworks
- Open roles
- 0
- Founded
- 2009
- Employees
- 51-200
- Offices
- 1
About Puppetworks
Puppetworks is a CG animation and visual effects studio based in Budapest, Hungary. Founded in 2009 by Hungarian 3D artists, it produces character animation, cinematic storytelling and digital imagery for video games, feature films, television and advertising. Its work spans photorealistic and stylized production, alongside the development of original entertainment properties.
Cinematics and film production
AAA game trailers and narrative cutscenes form a central part of the studio’s business. Its portfolio includes cinematics for Apex Legends, Warhammer 40,000: Darktide, Destroy All Humans!, RAID: Shadow Legends and Age of Empires Mobile. These productions range from promotional teasers and launch trailers to longer character-focused stories.
For Apex Legends, Puppetworks collaborated with Psyop and Respawn Entertainment on Stories from the Outlands projects including Gridiron, Family Business and Kill Code – Part 2. Its feature-film contributions include more than 13 minutes of photorealistic CGI across 433 shots for Kingsglaive: Final Fantasy XV. The studio also created eight narrative cutscenes for Ubisoft’s The Crew, comprising 13 minutes and 236 shots, and participated in the animated feature co-production Another Day of Life with Platige Films, Kanaki Films and Walking The Dog.
From visual development to finished shots
Puppetworks offers production services across successive stages of animation and VFX work. Early development includes concept art, illustration, storyboarding, matte painting and visual development. Asset teams handle character and environment modeling, digital sculpting, texturing, shading and rigging.
Shot production encompasses animatics, previsualization, postvisualization, motion-capture integration and keyframe character and creature animation. Finishing capabilities include effects simulation, matchmoving, lighting, rendering and compositing. This breadth supports both individual production assignments and projects involving multiple stages of the digital pipeline.
Alongside commissioned work, Puppetworks develops original transmedia properties for preschool and family audiences. These include the preschool animated series Floki, presented at Cartoon Forum, as well as The Hand That Feeds and Tale of Momonga.
More about Puppetworks
Leadership
- František Ambrus is founder and CEO. His background includes sculpture and graphic design, and he previously founded the concept art outsourcing firm 3Mages.
- Gergely Kutenics is co-owner and chief operating officer. He is an alumnus of UCLA Anderson School of Management and previously held an operations role at Digital Reality.
Production technology
The reported pipeline combines Maya, Houdini, Arnold and Nuke with proprietary asset and workflow management platforms. Its on-premises infrastructure includes fault-tolerant multi-petabyte software-defined storage, a 40 GbE core network and an AMD Epyc render farm exceeding 1,000 CPU cores.
Production partnerships
Puppetworks collaborates with Prewizards Visualization Studio on previsualization, postvisualization and on-set motion capture for game trailers and cinematic projects.
Notable credits
20 creditsOffices
Where Puppetworks is based
- Lajos utca 78, 1036 Budapest, HungaryBudapest, Hungary
Budapest office
HeadquartersCompany headquarters and central production facility housing executive leadership, IT infrastructure and animation/VFX teams.
Open roles
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