Prologue
- Open roles
- 0
- Founded
- 2003
- Employees
- 11-50
- Offices
- 5
About Prologue
Prologue is an independent design, visual effects and post-production studio founded in Venice, California, in 2003. Also credited as Prologue Films, it works across feature films, television, games, advertising and live entertainment. Its creative approach combines analogue craft, kinetic typography, editorial montage and digital visual effects to develop title sequences, screen graphics and visual identities.
The studio organizes its work across five creative divisions: Title Design, Visual Effects, Editorial, Branding, and Live & Experiential. Its title production spans creative direction through finished opening and closing sequences. Visual effects capabilities include modeling, lighting, animation, photorealistic compositing and environment creation, while its editorial team supports narrative features, episodic productions and commercials. Branding work includes identity systems, animated logos and promotional packages for entertainment companies and networks.
Film and television
Prologue’s feature-film work includes the Iron Man trilogy, for which it developed Stark HUD and Jarvis interface designs, alongside projects such as Tron: Legacy, Prometheus, X-Men: First Class, Star Trek Beyond and Rogue One: A Star Wars Story. Its more recent portfolio includes Tron: Ares and editorial and visual effects work for Gore Verbinski’s Good Luck Have Fun Don't Die.
Television projects include title sequences for American Horror Story, Feud, The Walking Dead: Daryl Dixon and Star Trek: Discovery. These productions sit alongside work for theatrical studios, streaming services, broadcast networks and sports broadcasters, reflecting a practice that connects title design with broader entertainment branding and post-production.
Beyond the screen
The studio also produces game cinematics and interface design, with credits including Destiny, Destiny 2, Death Stranding and Metal Gear Solid V: The Phantom Pain. Its live and experiential practice extends into concert visuals and large-format projection, including visual content for U2’s residency at Sphere in Las Vegas.
Based in Venice, Prologue operates through a global collective of satellite teams, distributed artists and regional representation, supporting projects across multiple entertainment formats.
More about Prologue
Leadership
- Co-founder Kyle Cooper serves as Executive Creative Director. Before establishing Prologue, he worked at R/Greenberg Associates and co-founded Imaginary Forces in 1996.
- Co-founder Kimberley (Kimber) Cooper serves as CEO and Creative Technologist.
Production technology
Kimber Cooper developed KYK-IT / Prologue Intelligence, described by the company as a proprietary studio operating system and AI-assisted production intelligence engine. It brings an archive of more than 600 productions into live creative workflows.
Recognition
The report identifies the studio's title sequence for Feud: Bette and Joan (2017) as Emmy-winning.
Notable credits
39 creditsOffices
Where Prologue is based
- 534 Victoria Ave, Venice, CA 90291, USALos Angeles, California, United States
Los Angeles office
HeadquartersGlobal headquarters, principal creative offices and production facility in Venice.
- Brussels, Belgium
Prologue Belgium
Direct branch within Prologue's global studio network.
- São Paulo, Brazil
Prologue Brazil
Direct branch within Prologue's global studio network.
- Mexico City, Mexico
Prologue Mexico City
Regional branch supported by sales representatives Montserrat Garciaces and Santiago Garciaces.
- New York, United States
Prologue NY
Direct branch within Prologue's global studio network.
Open roles
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