Project Gamechanger
- Open roles
- 0
- Founded
- 2015
- Employees
- 11-50
- Offices
- 4
About Project Gamechanger
Project Gamechanger is an independent, self-funded video game development studio based in Cyprus, with a corporate presence in the United Kingdom. Founded in 2015, it develops original games for PC, with its work centred on Depths of Erendorn, an online cooperative fantasy tactical role-playing game.
The studio combines game design, programming, character and environment art, animation, visual effects, testing, narrative design and orchestral composition. Its business model focuses on developing and operating its own intellectual property rather than providing work-for-hire development services to external clients.
A cooperative fantasy world
Depths of Erendorn brings together four-player online cooperation, simultaneous turn-based combat and procedurally generated dungeons. Its development combines tactical RPG mechanics with custom fantasy worldbuilding and lore. Procedural layout systems support dungeon creation, while multiplayer systems underpin the game's cooperative structure.
The production spans both technical systems and artistic development. Character modelling, rigging and animation support the game's fantasy inhabitants, alongside environment art and visual effects. The project uses Unreal Engine 5, with environment work encompassing Nanite and Lumen optimisation. Programming also covers the online infrastructure needed for multiplayer gameplay.
Development and company history
Initial game design began in June 2015. The enterprise first incorporated in the United Kingdom that year and adopted the corporate name Project Game Changer Ltd in March 2017. It established its primary Cyprus operating entity in October 2021 to support international expansion and ongoing production.
The studio's sustained focus has remained the creation of Depths of Erendorn, from its early design work through playable development and pre-alpha testing. As of November 2026, the game remains in active pre-alpha development for Windows PC, with closed testing taking place in late 2025 and early 2026 as production progresses toward a broader release.
More about Project Gamechanger
Founder and leadership
Christopher Matthew Brady founded the studio and is identified as Managing Director, Creator and Lead Designer. Gillian Brady is an active director of both its Cyprus and UK entities; Christopher Brady is also an active director of the Cyprus entity.
Production milestones
Development began in Unity in August 2016, reached a playable prototype in March 2018 and moved to Unreal Engine 4 in 2019. The project upgraded to Unreal Engine 5 in February 2022.
Open development and production methods
The studio publishes weekly and monthly development logs, gameplay showcases and behind-the-scenes videos. These document procedural generation in Houdini, custom monster animation sets, audio recording and server architecture, providing public insight into its production process.
Notable credits
1 creditOffices
Where Project Gamechanger is based
- Karpenisiou 30, 1077 Nicosia, CyprusNicosia, Lefkosia, Cyprus
Nicosia office
HeadquartersPrimary operating headquarters and corporate hub for PROJECT GAMECHANGER CY LIMITED.
- Cyprus
Cyprus
- Saint Helens, England, United Kingdom
Saint Helens office
- 2 Windle Park, Abbey Road, Off Crank Road, St. Helens, Merseyside, WA11 7RG, United KingdomSaint Helens, England, United Kingdom
Saint Helens office
Corporate registered office and UK registration base for PROJECT GAME CHANGER LTD.
Open roles
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