Prism Realm
- Open roles
- 0
- Founded
- 2020
- Employees
- 1-10
- Offices
- 1
About Prism Realm
Prism Realm is an independent video game development studio based in Montreal, Canada, established in 2020. It develops original intellectual properties, focusing on handcrafted 2D point-and-click adventures, narrative puzzles and environmental storytelling. Its games combine hand-drawn artwork and character animation with minimalist interfaces and logic-based challenges.
The studio’s debut title, Little Woody, follows a sentient piece of wood through an atmospheric, post-apocalyptic world reclaimed by nature. The protagonist, described as the last of his kind, awakens in a mysterious test facility governed by a conflicted artificial intelligence. Forgotten machinery and shifting environments form the backdrop to a puzzle adventure built around exploration and discovery.
A central feature of the game is its non-verbal storytelling. Animation, sound and character behavior communicate the narrative, connecting the studio’s visual approach with its puzzle design. The project brings together its work in game design, narrative scripting, 2D art, animation and audiovisual prototyping.
A public Steam demo launched in January 2026 and subsequently received balance and puzzle updates. During 2026, Prism Realm presented the game at Pocket Gamer Connects London, the WN Istanbul Indie Pitch and XP Game Summit. Coverage from PC Gamer highlighted the demo’s intuitive logic puzzles, distinctive visual style and emotional resonance. The supplied research records a planned full release in 2026.
Alongside Little Woody, the studio explored BTT, an earlier psychological survival project in internal pre-production. Prism Realm’s business centers on developing its own games; it does not advertise third-party work-for-hire services.
More about Prism Realm
Leadership
Hamed Seyf is the founder and Chief Executive Officer. His earlier engineering experience includes work at NetEase Games, Zynga and ZeMind Studios; the report records his CEO tenure as beginning in January 2021.
Operating model
The studio describes a core team of developers, artists and designers, supplemented as needed by specialized contract contributors in trailer editing and 2D animation. Its Montreal base supports hybrid and remote collaboration.
Development technology
The exploratory BTT project used Unreal Engine 5 and C++.
Notable credits
2 creditsOffices
Where Prism Realm is based
- Montreal, Quebec, Canada
Montreal office
HeadquartersCompany headquarters and local studio base, with hybrid and remote team collaboration. No public street address is disclosed.
Open roles
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