Back to all studios
PGS

Primal Game Studio

Games & Interactive
Open roles
0
Founded
2012
Employees
N/A
Offices
1

About Primal Game Studio

Primal Game Studio was an independent Hungarian video game developer founded in Budapest in 2012 by former Black Hole Entertainment developers. Its work combined original PC and console games with co-development, art, animation, and engineering support for international partners. The studio developed games spanning dark fantasy action RPGs, Metroidvanias, multiplayer brawlers, and hybrid real-time strategy and MOBA gameplay.

The founding team initially assembled around Supernova, a science-fiction project combining real-time strategy with MOBA systems. Primal subsequently developed other original projects, including the multiplayer arena brawler Beasts of Brawlia and the hand-drawn adventure Around. Alongside its own intellectual properties, it contributed co-development and art production to Riot Games projects and supporting products within the League of Legends universe.

Original games and production

Its flagship release, Mandragora: Whispers of the Witch Tree, brought together 2.5D side-scrolling exploration, Metroidvania progression, and soulslike action RPG combat. Developed with Unreal Engine, the game combined dark fantasy art with branching narrative design, character progression, and multiple character classes. It launched on PC, PlayStation 5, and Xbox Series X|S on April 17, 2025, followed by a Nintendo Switch release later that year.

Primal's production capabilities encompassed game and level design, technical engineering, system balancing, concept art, animation, and real-time visual effects. Its operating model paired internally developed games with production support for external studios and publishers, drawing on a Budapest base and remote developers.

Later history

Following the release and post-launch support of Mandragora, the operating company entered judicial liquidation in Hungary in March 2026. As of the supplied November 2026 research, active development had ceased and the physical studio had closed. Its games and production contributions therefore represent the work of its operating history.

More about Primal Game Studio

Founders and historical leadership

The report identifies Zoltán Zsuffa as co-founder and CEO, István Zsuffa as creative director, Tamás Sándor as co-founder and art director, and Sándor Jakus as co-founder and programmer. These roles describe the studio's operating history before liquidation.

Project support and funding

  • Primal received multiple Epic MegaGrants for original projects, including Around and Mandragora.
  • Its autumn 2022 Kickstarter campaign raised over $195,000 for expanded mechanics, character classes, and localization in Mandragora.

Creative and publishing collaborations

  • Brian Mitsoda led branching narrative design for Mandragora. Christos Antoniou composed its orchestral soundtrack, recorded with the FILMharmonic Orchestra of Prague.
  • In 2024, Primal signed a global publishing agreement with Knights Peak Interactive, with 4Divinity handling distribution across Asia.

Notable credits

5 credits
  • Mandragora: Whispers of the Witch Tree
  • Supernova
  • Beasts of Brawlia
  • Around (unreleased)
  • League of Legends universe supporting products (co-development, art and asset production)

Offices

Where Primal Game Studio is based

1 location
  • Budapest office

    Budapest, Hungary

Open roles

Find your next role at Primal Game Studio

No open roles right now

Check back for new opportunities at Primal Game Studio.

Visit studio website