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Poorly Timed Games

Games & Interactive
Open roles
0
Founded
2019
Employees
N/A
Offices
1

About Poorly Timed Games

Poorly Timed Games was an independent game developer and publisher founded in late 2019 by Chris Wright. Based in Redmond, Washington, it operated as a distributed team with collaborators across North America. Its work focused on narrative-driven games, combining tactical role-playing mechanics with socially conscious storytelling.

The studio’s debut title, Grim Tranquility, was a science-fiction tactical roguelite about an interplanetary exodus prompted by environmental exploitation and corporate corruption. Its combat used turn-based encounters on a hexagonal grid, with permanent character death and procedurally generated levels shaping successive attempts. The project brought together strategic combat and a narrative concerned with the consequences of exploitation.

Inclusive storytelling was a central part of the game’s creative direction. Its cast included a Black transgender protagonist, reflecting the studio’s emphasis on LGBTQ+ representation within its science-fiction setting.

Debut and subsequent inactivity

Poorly Timed Games announced Grim Tranquility in September 2021 and presented playable demos at PAX West that year. It developed and self-published the game for PC, releasing it into Steam Early Access on June 1, 2022.

Following that release, regular content updates and community communication ceased. The anticipated full launch did not materialize, and industry tracking subsequently classified the studio as inactive. Its historical company domain also lapsed and no longer represents the developer. The available record therefore documents a studio whose public output centers on the Early Access release of its debut game.

More about Poorly Timed Games

Founder and working practices

Chris Wright previously worked as a senior test manager at Bungie and as a software engineer at Blizzard Entertainment. He self-funded the startup to pursue creative work outside traditional AAA publishing constraints. In interviews, Wright described an egalitarian approach to design discussions and an emphasis on anti-crunch management; these were company-described practices rather than independently verified employee experiences.

Creative collaborators

The production team included narrative lead Z Brewer, writer Jay Howell and programmer Johnnemann Nordhagen. Alexandra Grey voiced the game’s protagonist, with Steve Blum, Ray Chase and Darin De Paul also contributing voice performances.

Early development context

The COVID-19 pandemic complicated the young studio’s initial publishing and funding opportunities in early 2020.

Notable credits

1 credit
  • Grim Tranquility — developer and publisher; PC Steam Early Access release on June 1, 2022

Offices

Current and former locations of Poorly Timed Games

2 locations
  • Redmond office

    Redmond, Washington, United States
  • Remote office

    Former office
    Remote
    About this office

    Historical headquarters and management base for a fully remote development team. The report establishes no public commercial facility or physical studio storefront.

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