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Polyslash

Games & Interactive
Open roles
0
Founded
2015
Employees
11-50
Offices
1

About Polyslash

Polyslash is an independent video game developer and publisher founded in 2015 in Kraków, Poland. Its work spans narrative adventures, survival horror, historical and political drama, and mechanical simulation. The studio develops games for PC and consoles, combining distinctive visual direction with storytelling, player decisions and simulation systems.

The team initially worked after hours before establishing a formal company in February 2016 with backing from Polish publisher PlayWay. Its debut, Phantaruk, arrived in August 2016. This first-person science-fiction survival horror game takes place aboard a derelict spaceship, where players face deadly experiments and biological toxins.

Narrative and simulation

Released in March 2019, We. The Revolution places players in the role of a Revolutionary Tribunal judge during the French Revolution. Its courtroom cases connect legal decisions with political intrigue, competing Parisian factions and the judge’s family life. A distinctive cubist-inspired, low-poly visual style accompanies a story built around moral ambiguity. Initially released for computers, the game subsequently reached Nintendo Switch, PlayStation 4 and Xbox One.

Polyslash expanded into workshop simulation with Mech Mechanic Simulator in March 2021. The game centres on repairing, recalibrating and customising giant machines, extending the studio’s portfolio beyond narrative courtroom drama and horror into technical management gameplay.

The October 2023 release Tribe: Primitive Builder added open-world survival and construction to its work. Developed with Space Boat Studios and Baked Games, it reflects the studio’s use of collaborative production alongside its own development capabilities. The supplied research also identifies Poly Gangs, a low-poly sandbox crime and gangster simulator set in the 1990s, as an announced project in development.

Across this portfolio, Polyslash’s capabilities include full-cycle game development, technical co-production, publishing, production management and multiplatform adaptations. Its projects demonstrate experience with both Unity and Unreal Engine, serving computer and console audiences through games with markedly different settings, visual approaches and play systems.

More about Polyslash

Founders and leadership

  • Dawid Ciślak and Patryk Polewiak founded the studio. Ciślak stepped down from executive leadership in 2022; Mateusz Cholewa was appointed President of the Management Board on April 19, 2022.

Production and collaboration

  • Phantaruk was built in Unity 5, while the collaborative production Tribe: Primitive Builder used Unreal Engine.
  • Polyslash initially partnered with Act Zero on the announcement and production of We. The Refugees: Ticket to Europe. The report identifies Act Zero as that game's developer.

Recognition and milestones

  • We. The Revolution reached second place on Steam's global bestseller chart on its release day. Creative director Dawid Ciślak received a Polityka Passport nomination in Digital Culture associated with the game; the nomination was for Ciślak rather than the studio.
  • Following conversion to a joint-stock company in August 2019, Polyslash debuted on NewConnect in August 2020 under ticker PSZ.

Notable credits

5 credits
  • Phantaruk (2016)
  • We. The Revolution (2019)
  • Mech Mechanic Simulator (2021)
  • Tribe: Primitive Builder (2023)
  • Poly Gangs (announced / in development)

Offices

Where Polyslash is based

1 location
  • Kraków office

    Headquarters
    ul. Podole 60, lok. 3.25, 30-394 Kraków, PolandKraków, Lesser Poland Voivodeship, Poland

    Company headquarters and development studio within Krakow Technology Park.

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