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PolyPixel

Games & Interactive
Open roles
0
Founded
2014
Employees
1-10
Offices
0

About PolyPixel

PolyPixel was an independent Canadian real-time 3D content studio founded in Vancouver in 2014 by Alan Mach and Cody Spahr. It developed digital environments and game-ready assets while providing outsourced art production for interactive entertainment and enterprise applications. Its work combined commercial asset publishing with custom production for clients requiring individual models or complete virtual environments.

The studio focused on modular environment architecture, level dressing, physically based materials and optimized assets for Unreal Engine and Unity. Its capabilities extended to character, prop and vehicle modeling, alongside content for augmented reality, virtual reality, simulation and training. Architectural visualization and real estate were additional markets for its interactive 3D work.

Environment libraries and custom production

PolyPixel published environment libraries through major digital asset marketplaces. Its catalog included Urban City Pack, Medieval Village Environment, Medieval Docks, Post Apocalyptic World and industrial environment sets. These products supplied reusable components for assembling urban, historical, industrial and overgrown settings, supporting developers who needed detailed environments without creating every element from scratch.

Alongside marketplace publishing, the studio offered custom game art outsourcing and full environment design. Its production work ranged from individual assets to larger interactive scenes, with attention to the performance requirements of real-time engines. The company served both independent developers and larger production clients, and expanded its production presence from Canada to Malaysia to support international work.

PolyPixel wound down active outsourced production between 2020 and 2021 as its co-founders moved into technical roles at SideFX Software. Its original website was subsequently retired. Although the studio's active production operations ceased, its commercial asset libraries remained available through established 3D marketplaces, preserving access to the environment systems and models developed during its operating years.

More about PolyPixel

Production methods

PolyPixel's hyper-modular architecture combined multi-level interiors, exterior facades, level-of-detail states and tileable PBR materials, allowing developers to assemble varied environments from reusable components.

Operating collaboration

In November 2018, the studio partnered with RealityBLU to develop augmented reality and interactive 3D assets for the BLUairspace platform, extending its production model into enterprise mobile AR campaigns.

Marketplace recognition

Several environment packs were selected as featured monthly Unreal Engine Marketplace content by Epic Games. This was marketplace recognition rather than a separately documented studio award.

Founders' background

Before establishing the company, the founders gained production experience at Electronic Arts and United Front Games. The report lists Alan Mach as Co-Founder & Technical Writer and Cody Spahr as Co-Founder & Lead Technical/Environment Artist for 2014–2021; these are historical roles.

Notable credits

8 credits
  • Urban City Pack
  • Medieval Village Environment
  • Medieval Docks
  • Post Apocalyptic World
  • Industrial City
  • Factory District
  • Scavenger
  • RealityBLU Augmented Reality Integration (2018)

Offices

Current and former locations of PolyPixel

2 locations
  • Vancouver office

    Former headquarters
    1107 Homer Street, Vancouver, BC V6B 2Y5, CanadaVancouver, British Columbia, Canada

    Former primary headquarters and studio.

  • Kuala Lumpur office

    Former office
    Equatorial Plaza, Jalan Sultan Ismail, 50250 Kuala Lumpur, MalaysiaKuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

    Former international branch production office.

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