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POL2

Polygonbay

VFX & Post-Production
Open roles
0
Founded
N/A
Employees
1-10
Offices
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About Polygonbay

Polygonbay is a Czech digital asset brand specializing in production-ready 3D animals and creatures for visual effects, animation, game cinematics and advertising. Founded by character rigging technical director Jakub Krompolc, it operates as the digital assets division of RIG-IT, complementing the studio’s character and creature rigging work with modeling, grooming and commercial asset development.

The brand began as an online model library and a service for custom animal and creature creation. Its work encompasses photorealistic modeling, texturing, hair and fur grooming, and geometry prepared for rigging and deformation. These capabilities support both reusable commercial assets and custom production requirements across feature films, television, video games and commercials.

Assets and production work

Polygonbay’s library includes domestic animals, wildlife, reptiles and prehistoric creatures. Models are supplied in Maya and OBJ formats, with an emphasis on geometry that can move into animation and rendering pipelines. Its commercial offering combines ready-made digital models with custom modifications and specialized creature development.

The report attributes character models, animal assets and grooming work to Polygonbay on game cinematics, a Korean television production and advertising campaigns. Its contributions are distinguished from RIG-IT’s rigging responsibilities: Polygonbay supplies modeling and grooming elements, while the parent studio provides character and creature rigs on shared productions. Collaborations with character artists and animation production partners have also contributed to the commercial creature library.

Integrated asset storefront

Polygonbay’s independent storefront has been retired, and its animal model catalog and associated Maya deformation tutorials have moved into RIG-IT’s consolidated digital shop. The asset brand continues within that operation, with custom creature modeling and the commercial library integrated into the parent studio’s offering. Its supported history therefore reflects a change in distribution and operating structure rather than evidence that its asset work has ceased.

More about Polygonbay

Production methods

  • The report describes assets built with clean quad topology, anatomical scaling and complete UV unwrapping. Hair and fur grooming uses Maya and Yeti.
  • The operating model combines founder-led technical direction with a specialized network of freelance modelers, groomers and riggers.

Founder background

Jakub Krompolc graduated from Tomas Bata University in Zlín. Before establishing RIG-IT in 2015, he held senior and lead rigging technical director roles at facilities including MPC, DNEG, Prime Focus World, Axis Studios and Ghost VFX.

Creative collaboration

Polygonbay worked with character artist Manuel F. Cedeño and Mooncake Studio to develop commercial creature assets, bringing external modeling and grooming contributions into its library.

Notable credits

5 credits
  • Destroy All Humans! — character models and creature grooming for the PuppetWorks cinematic
  • The Haechi — CG wild boar modeling, texturing and grooming
  • Honor 8X Animals — animal model assets and animation with CUM Creative / CUM.md
  • Forge of Empires: Time Machine — female hairstyle groom setup
  • Telunsu Milk Cow — commercial cow asset with custom modifications

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