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Polyarc

Games & Interactive
Open roles
0
Founded
2015
Employees
N/A
Offices
0

About Polyarc

Polyarc was an independent game developer based in Seattle, Washington, best known for the Moss series. Founded in 2015 by Tam Armstrong, Chris Alderson and Danny Bulla, the studio developed virtual reality adventures built around character animation, environmental puzzles and emotional storytelling. Its founders brought experience from major game productions, while Polyarc’s own work focused on characters and worlds designed for spatial interaction.

The studio’s debut game, Moss, arrived in 2018. Following a small mouse named Quill, the third-person puzzle-adventure combined platforming with interactions made possible by virtual reality. Its approach placed a character-led adventure inside a spatial environment, making the relationship between the player, protagonist and surrounding world central to the experience. Polyarc continued Quill’s story with Moss: Book II, released in March 2022.

Expanding beyond the original adventure

Polyarc explored competitive multiplayer with Glassbreakers: Champions of Moss, extending its fictional world into a different style of play. The studio also worked across multiple headset ecosystems, with releases spanning PlayStation VR, Meta Quest and PC VR, alongside support for newer spatial computing platforms.

Its development capabilities included full-cycle game production, world-building, interactive narrative, gameplay design, character animation and Unreal Engine development. Beyond creating VR experiences, Polyarc pursued mixed reality and cross-platform development, including adapting established VR adventures for conventional screens.

Moss: The Forgotten Relic, released on July 16, 2026, brought Quill’s adventures to non-VR platforms including PC, PlayStation 5, Xbox and Nintendo Switch. This marked a further expansion of the studio’s work beyond headset-based play.

Final development period

Financing difficulties and the cancellation of an unannounced project led to substantial layoffs in March 2026. Polyarc announced its closure on September 11, 2026, ending active game development. A September 22 community update confirmed that its existing catalog would remain available through storefronts with limited ongoing support.

More about Polyarc

Leadership during the studio’s operating history

The founding team’s executive and creative roles included Tam Armstrong as Chief Executive Officer, Chris Alderson as Art Director and Danny Bulla as Design Director. Peter Boldt was also identified as an executive officer.

Recognition

Moss: Book II won Best VR/AR Game at The Game Awards 2022. The game also received VR Game of the Year at the VR Awards. These honors recognized the game rather than constituting separate corporate awards.

Financing and operating model

Polyarc raised $3.5 million in 2016. In July 2020, it secured a $9 million Series B led by Hiro Capital, with participation from Vulcan Capital and Galaxy Interactive, to expand into augmented reality and new VR projects.

During its operating period, the studio offered hybrid and remote arrangements for US employees while maintaining its physical studio in Seattle.

Notable credits

4 credits
  • Moss
  • Moss: Book II
  • Glassbreakers: Champions of Moss
  • Moss: The Forgotten Relic

Offices

Current and former locations of Polyarc

1 location
  • Seattle offices

    Former office
    Seattle, Washington, United States
    About this office

    **Seattle Studio & Principal Executive Office** Status: inactive / historical Headquarters Address: 1605 Boylston Ave, Suite 301, Seattle, WA 98122, United States Closed: 2026 Former sole studio and principal executive office. Physical studio operations closed following the September 2026 shutdown. --- **Initial Studio Office** Status: inactive / historical Address: 1932 1st Ave, Ste 510, Seattle, WA 98101, United States Opened: 2015 Historical studio premises used during 2015–2016.

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