Playfight VFX
- Open roles
- 0
- Founded
- 2008
- Employees
- 11-50
- Offices
- 1
About Playfight VFX
Playfight VFX is an independent boutique visual effects, production and IP development studio founded in Toronto in 2008. Its work spans feature films, episodic television, streaming series, game cinematics, advertising and digital entertainment. The studio combines visual effects with animation and live-action production, supporting projects from early creative development through finished shots.
The company gained international attention through digital productions and video game collaborations. Early work included Call of Duty: Operation Kingfish, RocketJump’s Video Game High School across its three seasons, and the live-action Titanfall: Free the Frontier shorts. These productions brought together animation, effects and live-action integration, establishing a foundation for the studio’s subsequent film and television work.
Creative development and execution
Playfight works with directors, writers and producers to assess scripts, develop visual concepts and plan VFX budgets. Its concept and design work covers characters, vehicles, props and science-fiction environments. On-set supervision connects those development decisions with production requirements for both independent and union film and television projects.
Its digital production capabilities extend from modelling, texturing and rigging to lighting, character animation and physics simulations. Compositing brings CG elements into photographed footage, while environment work ranges from set augmentation and scene paintouts to full three-dimensional settings and digital matte paintings. This combination supports both conspicuous effects and alterations intended to blend into the original photography.
Film and episodic work
Playfight served as a lead visual effects studio for Code 8 and Code 8: Part II. Its work on the films included the design, modelling, texturing and integration of robotic police units and robotic K9 tracking dogs.
Its broader screen portfolio includes The Expanse, In the Tall Grass, Our House and The Porter. The supplied research also identifies contributions to Wednesday Season 2, Doc Season 2, Memory of a Killer and Billy the Kid Seasons 1–3, reflecting the studio’s continued work across science fiction, contemporary drama and period television.
More about Playfight VFX
Leadership and founders
As of the November 2026 research, Brian Huynh is Managing Director and VFX Producer / Supervisor. Sophia Jooyeon Lee and Steven Huynh are VFX Supervisors; Justin Perreault is CG Supervisor; Josh George is FX Supervisor; and Michael Davison is Production Manager.
The original founders were William Chang, Jeff Chan and Paul Belchamber. Belchamber is identified as a former President and VFX Producer; founding involvement does not establish a current executive role.
Production model
The studio describes a supervisor-led pipeline built around close collaboration between showrunners, directors and in-house supervisors. Its core team scales with contract specialists to accommodate episodic and feature deliveries. Production consulting includes structuring pipelines to optimize Canadian federal and Ontario provincial film and television tax credits.
Production collaboration
Collective Pictures, founded by Jeff Chan with Robbie Amell and Stephen Amell, works closely with Playfight as its principal visual effects vendor for the Code 8 universe.
Notable credits
26 creditsOffices
Where Playfight VFX is based
- Unit 400, 488 Wellington Street West, Toronto, ON M5V 1E3, CanadaToronto, Ontario, Canada
Toronto office
HeadquartersAbout this office
Overall headquarters and physical production facility housing executive leadership, VFX supervisors, CG/FX pipeline leads and compositing suites.
Open roles
Find your next role at Playfight VFX