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Plastic Wax

Animation
Open roles
0
Founded
1997
Employees
51-200
Offices
1

About Plastic Wax

Plastic Wax is a Sydney-based animation, visual effects and motion-capture production studio founded in 1997. The independent studio creates high-fidelity 3D CGI work for games, screen entertainment, advertising and immersive media, with a focus on cinematic storytelling that connects game-engine production and traditional animation craft.

Its work spans pre-rendered animation, real-time in-engine cinematics, game trailers, in-game sequences, visual effects, virtual production and VR/AR content. The studio provides creative and directorial services alongside production capabilities including scripting, storyboarding, previsualization, concept art, asset creation, rigging, lighting, compositing, colour grading and scene assembly.

Performance and real-time production

Plastic Wax operates a dedicated production facility with CGI and editorial suites, a proprietary full-body and facial motion-capture stage, and remote-directing workflows. Its performance-capture offering covers body and facial capture, photogrammetry, real-time retargeting, stunt choreography, prop and set construction, and capture-pipeline consultation. The team also works with complex cloth, hair, fluid and body-dynamics simulation.

As an official Unreal Engine Service Partner since 2023, the studio integrates Unreal Engine 5 and UE4 into cinematic, previsualization and real-time production pipelines. These workflows support remote creative collaboration and rapid client review across international productions.

Entertainment work

The studio has contributed cinematic trailers, game content and animation to projects including Subnautica 2, Splitgate 2, Disney Epic Mickey: Rebrushed, Mortal Kombat 1, Hogwarts Legacy, Ghostwire: Tokyo, Gotham Knights, Injustice 2, Civilization VI, The Witcher 3: Wild Hunt and Battle Kitty.

Plastic Wax began as a Maddams family venture in Sydney and grew from early commercial digital-graphics work into a global entertainment-production business. Following a 2025 internal corporate restructuring, its operations, projects, facilities and staffing continued under active group entities, with Plastic Wax Collective Pty Ltd serving as the primary operating company.

More about Plastic Wax

Leadership

  • Roger Maddams is Founder, CEO and Chief Creative Officer.
  • Terry Mickaiel is Chief Operating Officer.
  • Creative and production leadership includes Ian Brown (Creative Director), Wes Adams (Animation Director), Courtenay Cooper (Head of Production) and Xanthe Sheppard (Pipeline Technical Director).
  • Nathan Maddams, Dane Maddams and Tyrone Maddams are identified as part of the founding family and the studio's art-direction and leadership team.

Recognition

The studio reports more than 47 industry honours, including AEAF Awards, Promax Game Awards and Australian Export Awards.

Notable credits

17 credits
  • Subnautica 2
  • Splitgate 2
  • Disney Epic Mickey: Rebrushed
  • Mortal Kombat 1
  • Hogwarts Legacy
  • Ghostwire: Tokyo
  • Gotham Knights
  • Injustice 2
  • Hitman 2
  • Gears of War: Ultimate Edition
  • LEGO Star Wars: The Force Awakens
  • Fallout: New Vegas
  • Civilization VI
  • Tomb Raider
  • The Witcher 3: Wild Hunt
  • Battle Kitty
  • The Wiggles: Space Dancing!

Offices

Where Plastic Wax is based

1 location
  • Rhodes office

    Headquarters
    17 Leeds Street, Rhodes NSW 2138, AustraliaRhodes, New South Wales, Australia
    About this office

    Headquarters and production facility with CGI and editorial suites, a proprietary full-body and facial motion-capture stage, Unreal Engine production pipelines, and remote-directing suites.

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