Back to all studios
PM3

Pixel Mafia

Games & Interactive
Open roles
14
Founded
2016
Employees
201-500
Offices
2

About Pixel Mafia

Pixel Mafia is a Philippines-based external-development art studio focused on visual content for AAA video games, interactive real-time media and cinematic CGI. Founded in 2016, the company supports console, PC and mobile productions with 2D and 3D art, technical art and production-facing services.

Its content-creation work spans concept art for environments, characters, creatures, vehicles, props, user interfaces and marketing imagery. The studio also produces environment sets, modular kits, foliage and in-engine level assets; high- and low-poly characters, creatures, skins, hair and cloth props; and hard-surface work such as weapons, mechanical assets and vehicles. Rigging and game-engine integration complement its asset-development capabilities.

Production support

Alongside art creation, Pixel Mafia provides production management and technical consulting for external-development partners. Its services include schedule coordination, milestone tracking, budget management, art-pipeline oversight, pipeline setup and optimization, and cross-studio collaboration protocols. The team works with real-time workflows and game engines including Unreal Engine and Unity, using tools such as Autodesk Maya, 3ds Max, ZBrush, Substance Painter and Photoshop.

Selected work

Supported project credits include:

  • Horizon Forbidden West
  • Halo Infinite
  • Apex Legends
  • Cyberpunk 2077
  • Diablo IV and its expansions
  • Diablo II: Resurrected
  • Tiny Tina's Wonderlands
  • Godfall
  • Gears 5 and the Gears of War franchise
  • The Sims franchise
  • Overwatch 2

For these productions, its documented contributions include environment props, hard-surface assets, weapon and character elements, environmental graphics, 3D content and co-development support. Pixel Mafia operates production facilities in Metro Manila and Cebu, serving as a Southeast Asian co-development partner for international game publishers.

More about Pixel Mafia

Leadership and training

Pixel Mafia was founded by Walter De Torres, Co-Founder and Director of Production, and Coby Chan, Co-Founder and Creative Visionary. Both founders previously held senior production and artistic leadership roles at Electronic Arts and Microsoft Studios.

The company also created Konstruct (Konstruct School of Art), an affiliated training programme for aspiring 3D modelers and game artists. Its intensive six-month courses are led by active Pixel Mafia AAA art leads and focus on production-ready workflows, asset iteration and industry pipeline discipline.

Workplace recognition

Pixel Mafia is certified as a Great Place to Work in the Philippines.

Notable credits

14 credits
  • Horizon Forbidden West
  • Halo Infinite
  • Apex Legends
  • Cyberpunk 2077
  • Diablo IV
  • Diablo IV: Vessel of Hatred
  • Diablo IV: Lord of Hatred
  • Diablo II: Resurrected
  • Tiny Tina's Wonderlands
  • Godfall
  • Gears 5
  • Gears of War franchise
  • The Sims franchise
  • Overwatch 2

Offices

Where Pixel Mafia is based

2 locations
  • Headquarters / Main Studio

    Headquarters
    Menarco Tower, 32nd Street, Bonifacio Global City (BGC), Taguig, Metro Manila, 1605, Philippines.Taguig, Metro Manila, Philippines

    Global headquarters and primary development floor in Bonifacio Global City.

  • Branch Studio / Regional Production Hub

    Cebu IT Park, Cebu City, Cebu, Philippines.Cebu City, Central Visayas, Philippines

    Branch studio and regional production hub supporting on-site production, project management and 3D art development.

Open roles

Find your next role at Pixel Mafia

14 jobs