Pirat Studios
- Open roles
- 0
- Founded
- 2019
- Employees
- 1-10
- Offices
- 1
About Pirat Studios
Pirat Studios is an independent game development studio established in 2019 in Toronto, Canada. Founded by Shahaan S. Umar, the studio brought together Canadian and American developers to create narrative-heavy, choice-driven single-player experiences using Unreal Engine 5.
Its principal project was Syla, a third-person action-adventure game inspired by ancient Celtic mythology. The story follows Syla, the Queen of Chaos, through floating island kingdoms on a journey of vengeance. Its design combines dynamic locomotion and climbing with real-time spell-crafting combat, environmental storytelling and branching decisions intended to produce lasting consequences in the game world.
The studio's development capabilities span game design, gameplay programming, level design, narrative and dialogue writing, 3D character and environment art, and original music and sound composition. These disciplines supported a project that connected traversal and combat mechanics with a persistent, consequence-driven narrative.
In early 2021, the team completed a vertical slice of Syla and prepared a concept trailer. It submitted the project to the Epic MegaGrants programme and pitched it to publishers as part of efforts to finance full production. The vertical slice represents the studio's principal documented production milestone; Syla was not commercially released.
The studio also listed an unannounced multiplayer party game at an early concept stage. This project was likewise unreleased, and the supplied production history centres on the development and funding efforts surrounding Syla.
More about Pirat Studios
Production approach
In his portfolio, Shahaan S. Umar described development as bootstrapped without external funding and organised around the MAP system: Mastery, Autonomy and Purpose. This is the founder's account of the team's motivation framework during development.
Historical production team
The Syla showcase credits identify Ethan Cook as Lead Developer and David Pugh as Art Director. Helen Lam and Joshua Aldred contributed narrative design and writing; Matthew Fonggrasin, Patrick Gauthier and Andreas Dilling worked on gameplay development. Silas Talley contributed QA development, and Victor Hamilton composed music. These are historical project roles, rather than confirmation of current staffing.
Notable credits
2 creditsOffices
Where Pirat Studios is based
- Toronto, Ontario, Canada
Toronto office
HeadquartersStudio headquarters and core development base. No office closure is established by the report.
Open roles
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