Patriam Studios
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About Patriam Studios
Patriam Studios is an independent New Zealand game developer building original interactive worlds around The World of Patriam. Its globally distributed team grew from years of collaborative worldbuilding, storytelling, game modifications and multiplayer community projects before moving into standalone commercial development.
The studio’s principal game is Patriam: The Saga of Roljar, a PC third-person, single-player action RPG in development with Unreal Engine 5. Set during the First Norkinian Civil War—known as the Grey Rebellion—the game follows Roljar of Sarin, heir to House Sarin, as he pursues vengeance after the massacre at Hasteinsvoll. Its setting spans five regions and explores duty, ambition, honour and betrayal through a dark mythological fantasy world.
Development focus
Patriam Studios’ production work combines narrative design and original lore with technical game-development disciplines, including:
- Unreal Engine 5 development
- Third-person action RPG design
- 3D character, creature and environment modelling with PBR texturing
- Motion-capture integration and character animation
- Photorealistic environmental workflows
- Original IP worldbuilding and lore creation
The team’s earlier work established the setting through Patriam: Conquest, a total-conversion modification for Hearts of Iron IV, and a series of narrative Minecraft community projects. These included Patriam: The Age of Kings, Patriam: Infinitus and Patriam: The Chronicles of Argonia.
Alongside its single-player game development, the studio operates Patriam: Edge of the World, a Minecraft Java Edition roleplay server centered on player-founded kingdoms, political factions and collaborative storytelling. Player-created lore can influence the canon of later Patriam projects, extending the studio’s long-running community-led approach to its fictional universe.
More about Patriam Studios
Leadership
- Alexander Donnelly — Founder and Creative Director, leading map creation and world lore.
- Ryan D. — Founder and Infrastructure Lead, with game-master and server-operations responsibilities.
- Sean Pharo — Founder and Narrative Designer.
- Ethan Norrid — Programmer and Level Designer.
- Alexey E. Joy — Lighting Director and Animation Supervisor.
- Andrew Zambazos — Environment and Technical Artist.
- Ethan van Wijk — Character Animator.
Community engagement
The team showcases development progress at the New Zealand Game Developers Conference and engages players through its community Discord.
Notable credits
6 creditsOpen roles
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