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Parallax Studios

Creative & Production
Open roles
0
Founded
2018
Employees
11-50
Offices
1

About Parallax Studios

Parallax Studios is an independent pre-production and visual development studio based in Los Angeles. Founded in 2018, it works across feature films, episodic television, streaming productions, games, advertising and experiential entertainment. The studio brings concept design, visualization and virtual production together to support projects from early ideas through production planning.

Its approach connects storytelling with the practical development of characters, environments and cinematic sequences. Parallax works as an extension of client art and production departments, translating scripts and initial concepts into visual material that helps establish a project's world, design language and staging.

From concept to visualization

The studio's concept art work includes character and creature design, environmental architecture, vehicles, props, storyboards and keyframe illustrations. These capabilities support both individual design challenges and broader world building, including the development of sets, fictional technologies and original universes.

Visualization services include previs, pitchvis, animatics, cinematic layouts, camera work and digital matte painting. Its virtual production offering covers digital assets, world building, real-time rendering and lighting. Together, these services allow the studio to carry visual ideas from early pitch material into more developed cinematic planning and production assets.

Work across entertainment

Parallax's production work includes robot, vehicle, prop and keyframe concepts for Transformers: Rise of the Beasts; creature concepts for SHAZAM! Fury of the Gods; and set concept art and visual development for The Gray Man. Its television work includes architectural set designs and cinematic keyframes for the fourth season of Westworld, alongside visual development for Citadel and Dune: Prophecy.

The studio also contributes to game cinematics and commercial productions, including Riot Games projects and advertising work. Alongside commissioned projects, Parallax develops original story-driven intellectual property, including its internal cinematic project Drift. This combines its client-facing design practice with the development of its own stories and visual worlds.

More about Parallax Studios

Leadership and experience

  • Co-founder and CEO Steve Jung previously taught at ArtCenter College of Design and Otis College of Art and Design, and co-founded Red Engine Studio. The report identifies him as an Art Directors Guild member.
  • Ben Nelson supervises the visualization department.
  • Ash Nagavelli, Director of Technology, previously worked at DreamWorks Animation and Bron Studios. His responsibilities include enterprise IT, cloud scalability and pipeline modernization.

Production methods and operating model

  • The visualization team uses Unreal Engine 5 from rough blockout through final cinematics, producing real-time animatics, layouts and camera work.
  • The studio reports compliance with the Trusted Partner Network (TPN) content-security standards for handling studio intellectual property.
  • A resident artistic team is augmented by an international network of contract and project-based artists. Distributed artists contribute remotely rather than through additional physical studio branches.

Notable credits

17 credits
  • Transformers: Rise of the Beasts
  • SHAZAM! Fury of the Gods
  • The Gray Man
  • Westworld (Season 4)
  • Citadel
  • Gran Turismo
  • The Electric State
  • Dune: Prophecy
  • Secret Headquarters
  • The Lost City
  • The Man Who Fell to Earth
  • Ray Gunn
  • League of Legends: PsyOps Skins Trailer
  • A Prince's Wish
  • Hope
  • Budweiser: Land of Loud Flavors
  • Drift

Offices

Where Parallax Studios is based

1 location
  • Los Angeles Studio

    Headquarters
    3575 Cahuenga Blvd W #580, Los Angeles, CA 90068Los Angeles, California, United States

    Primary physical headquarters housing executive leadership, visualization supervision, technology leadership and local art production.

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