Parabole
- Open roles
- 0
- Founded
- 2012
- Employees
- N/A
- Offices
- 0
About Parabole
Parabole was an independent video game development and interactive digital media studio founded in Québec City in 2012. Its work combined narrative exploration, detective mechanics and survival systems with atmospheric representations of northern Quebec. Alongside its own games, the studio developed commercial interactive applications, virtual tours and digital storytelling software for educational, institutional and corporate clients in Quebec.
The studio initially pursued short, narrative-rich interactive games for mature players with limited time to play. Commercial commissions helped fund its original game development, giving the company an operating model that combined client work with the creation of its own entertainment properties. Its capabilities spanned game design, narrative scripting, programming, 3D modeling, multiplatform adaptation and console optimization.
Narrative adventures in northern Quebec
Its debut game, Kona, began as a crowdfunded project in 2014 under the title Kôna. Set in northern Quebec in October 1970, the first-person adventure brought together investigation, exploration and survival in a harsh winter environment. Period Quebec culture and joual narration helped establish its distinctive setting. The game entered Steam Early Access in March 2016 and received its full release in March 2017 on PC, PlayStation 4 and Xbox One, followed by additional platforms and virtual reality adaptations.
Parabole subsequently developed Kona II: Brume with publisher Ravenscourt. Released on October 18, 2023, the sequel continued detective Carl Faubert’s investigation in the fictional mining region of Manastan. The two games formed the studio’s principal original series, combining environmental storytelling with atmospheric 3D worlds.
Company history
Studio Parabole Inc. entered bankruptcy in 2025 and ceased operations. Former CEO Alexandre Fiset subsequently established Voyage as a separate successor studio. Voyage acquired the publishing and intellectual property rights to the Kona series and assumed responsibility for its ongoing maintenance. Parabole’s development history remains distinct from the successor company’s later updates and new projects.
More about Parabole
Founders and background
- Alexandre Fiset, Etienne Lemieux and Maxime Charbonneau co-founded the studio after working together at Beenox. Their reported studio roles were CEO, producer and designer; art director; and technical director, respectively. These are historical roles, rather than current executive appointments.
Production technology
- Kona was built with Unity. For Kona II: Brume, the team used Unity’s High Definition Render Pipeline (HDRP).
Early production support
- The August 2014 Kona Kickstarter campaign raised CA$44,271 from 1,304 backers. Production also received support from the Canada Media Fund and SODEC.
Notable credits
3 creditsOffices
Current and former locations of Parabole
- Québec City, Quebec, Canada
Québec City office
Former officeOpened 2012 · Closed 2025
Former overall headquarters in the Saint-Roch district, operated from 2012 until closure in 2025.
Open roles
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