Panteon
- Open roles
- 0
- Founded
- 2012
- Employees
- 51-200
- Offices
- 1
About Panteon
Panteon is a mobile game development studio based in Ankara, Türkiye. Founded in 2012 at ODTÜ Teknokent, it develops games for international audiences across iOS and Android. Its portfolio spans casual simulations, physics games and puzzles alongside an expanding focus on mid-core strategy, tactical tower defense and hybrid-casual design.
The studio combines creative game development with data-driven analytics, using player metrics to inform progression, game economies, monetization and ongoing content updates. Its production capabilities cover game design and prototyping, software engineering, quality assurance, and live operations. Art production includes 2D and 3D concept work, character rigging, UV mapping, animation, interface design and marketing assets. Unity 3D forms part of its mobile development toolkit, while its distribution reach includes the Apple App Store, Google Play and Huawei AppGallery.
From casual games to tactical defense
Earlier releases include MoBu, Trading Master, Ball Brawl!, Airport Master! and Sling Plane, reflecting a portfolio built around varied mobile mechanics and accessible game formats. Other work includes renovation, management and puzzle titles, such as Home Restoration, Be My Guest: Landlord Sim and Stack Sort: Color Puzzle.
Panteon subsequently expanded into more involved tactical experiences. Development of Raid Rush: Tower Defense TD began in May 2021, supported by growth funding from Teknasyon. The game became a flagship release for the studio and incorporated licensed crossover content from Terminator 2: Judgment Day. Arcane Arena: Tower Defense TD, released in October 2025, continued its tower-defense development.
Company development
Teknasyon acquired a 75% controlling interest in Panteon in August 2017, providing investment and distribution support for the studio’s growth. Additional funding in 2021 supported its move into mid-core strategy games. Panteon continues to operate from Ankara, bringing together game design, engineering, art and live operations around an internationally distributed mobile portfolio.
More about Panteon
Leadership
- Ufuk Şahin is founder and Head of Studio / Chief Executive Officer.
- Ahmet Uğur leads technology; Doğacan Tuğrul leads product; Tayfun Sakoğlu leads art; Ahmet Emre Gürcan is Director of Growth.
Development and team practices
- The founding development team's game-making history dates to 2004, preceding the studio's establishment.
- The company maintains internal development programmes through Panteon Akademi.
- Panteon describes its annual “Pitstop” gatherings as team strategy retreats. Reported venues included Limak Cyprus Deluxe Hotel in autumn 2025 and Elexus Hotel in Kyrenia in late September 2026.
Recognition and initiatives
- MoBu received Apple’s Editor’s Choice recognition across 159 countries; this recognition applied to the game.
- Panteon was admitted to the Ministry of Trade’s E-Turquality (Stars of Informatics) programme.
- In January 2025, the company launched Panteon Store, offering in-game digital credits and licensed lifestyle apparel.
Publishing and licensing collaborations
- Panteon and Teknasyon established Rocket Games in July 2020 as a publishing accelerator and mentoring incubator for independent hyper-casual developers. Ufuk Şahin also serves as its CEO.
- Raid Rush’s licensed crossover involved STUDIOCANAL, Creative Licensing Corporation and Yodo1 Licensing, with events in May 2025 and September 2026.
Notable credits
14 creditsOffices
Where Panteon is based
- ODTÜ Teknokent, İhsan Doğramacı Bulvarı No: 29, Gümüş Blok ZK-3, Üniversiteler Mahallesi, Çankaya, Ankara 06800, TürkiyeAnkara, Türkiye
Global Headquarters & Main Production Studio
HeadquartersGlobal headquarters, main development studio and registered corporate seat.
Open roles
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