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Painful Smile

Games & Interactive
Open roles
0
Founded
N/A
Employees
1-10
Offices
1

About Painful Smile

Painful Smile is an independent game development and technical outsourcing studio based in Porto Alegre, Brazil. Its work combines original games with external production and co-development, using Unity across PC, console, mobile and interactive applications. The studio's capabilities span gameplay programming, prototyping, 2D art and animation, 3D modeling and animation, and multiplatform adaptation.

Its original game portfolio includes precision platformers and local multiplayer party games. Alongside entertainment projects, the studio develops virtual and augmented reality experiences, training simulators, serious games, educational applications and advergames. This combination connects its game production work with projects for cultural institutions, education and commercial clients.

Games and publishing

Painful Smile published the PC edition of Ultra Foodmess in February 2020. The original game was developed by Riftpoint Entertainment, which subsequently co-developed Ultra Foodmess 2 with Painful Smile. Released on PC in February 2024, the sequel continued the series' four-player competitive food-party format. Silesia Games handled console publishing and porting for the series, bringing the games to Nintendo Switch, PlayStation and Xbox.

In June 2024, Painful Smile developed and self-published DASH n CRY, a 2D precision platformer released through Steam and itch.io. It expanded the series with DASH n CRY: Bursting, co-developed with Burning Goat Studio and released in July 2026 following a demo that May. These projects demonstrate the studio's work both as a developer of its own games and as a collaborator with other independent teams.

Interactive applications

Beyond commercial game releases, Painful Smile contributed programming to Iberê para Crianças, an educational mobile application launched in October 2021 for Fundação Iberê Camargo. Developed in partnership with Mr. Dev Studio, the application introduces children to the visual arts. It illustrates how the studio applies its interactive development capabilities to cultural and educational projects alongside its entertainment portfolio.

More about Painful Smile

Founder and management

  • Founder and lead developer Bruno Mello Nunes is professionally known as Bruno Pilgrim. The corporate registry identifies him as a managing partner.
  • Patrícia Santos da Silveira joined as a partner-administrator in March 2020.

Development resources

According to its ADJogosRS member profile, the studio maintains Oculus Quest units, console development kits and dedicated high-performance workstations for production and outsourcing projects.

Early activity

The studio's published game history extends to December 2016 with The Man Inside The Room, created for Ludum Dare 37. This precedes its legal registration and does not establish an exact business founding date.

Notable credits

8 credits
  • DASH n CRY: Bursting — co-developer and Steam publisher (2026)
  • DASH n CRY: Bursting Demo — developer and publisher (2026)
  • DASH n CRY — developer and publisher (2024)
  • Ultra Foodmess 2 — co-developer and PC publisher (2024)
  • Iberê para Crianças — application programming with Mr. Dev Studio (2021)
  • Ultra Foodmess — Steam publisher (2020)
  • Ergophobia Short Experiences — collaboration with OutZoom and Imdemmi (2020–2021)
  • The Man Inside The Room — Ludum Dare 37 game (2016)

Offices

Where Painful Smile is based

1 location
  • Porto Alegre office

    Headquarters
    Rua Adão Baino, 635, Apt 403, Bairro Cristo Redentor, 91350-240Porto Alegre, Rio Grande do Sul, Brazil

    Primary physical development facility and registered corporate headquarters.

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